Saturday, September 21, 2024

Step #1: Determine Your Primary Objective......

...... and stick to it!............But it's sooooo easy to get distracted. 

I want a game where the usual sort of scenario that I like can be played on my 5'x5' table in about 2 hours, more or less, not counting breaks or set up and take down.

About 4 turns in with MacDuff.

Some stray bit of nostalgia, crossed with coming across the quick reference sheet I had done for a slightly streamlined version of the original, 1997, Colonial, version of With MacDuff To The Frontier (GA Henty fans  will doubtless figure out where the inspiration for the title came from.). The turns I played with that went well but it was obvious that this small, simple, game was probably going to take at least 4 hours to play, have a lot of repetition, and constant minor decisions to distract. The interactive nature is good when there are two or more players because both sides are always engaged, but when playing solo, it just makes the game slower.

1 turn later with the new rules.

So I poked and  tweaked and finally dug through my archive of alternative draft rules, until I found a set that was more along the lines that I want. I worked at them today and am ready to resume the game. 




10 comments:

  1. That is at the core of the hobby- “ It’s so easy to get distracted…”
    Looking forward to seeing where determination takes you…
    Alan Tradgardland

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  2. A good looking tabletop of figures as ever, and working those shiny troops hard. I hope you find the right mix of pace and complexity in your rule search.

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    1. It's a pity that I can't magically satisfy every urge but as of today I think I have a comfortable solution.

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  3. Good to see those lovely troops on the table, and it looks like you may have the rules that you want ready. Looking forward to seeing how it unfolds.

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    1. A quick report is now up, and a link to the rules but a follow up game or 3 are needed. Oh well....:)

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  4. "That is at the core of the hobby- “ It’s so easy to get distracted…”"
    So true. Part of the fun (but can be a hindrance to completing stuff).

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  5. Interesting thought... the possibility of using deliberately using 2 or 3 different sets of rules during one game... could work on a solo game, probably not otherwise as the timing of switches could be a bone of contention. I'm thinking you could also using different sets pf during a move - for example, combat - use a simpler set for slogging match engagements, say a phalanx bash, but a different set for a more mobile flank engagement. Just thinking out loud.

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    1. Hmm. Its bad enough modifying experimental rules mid-game but thinking about the old Kriegspiel games where an umpire called things as he saw them, someone with mixed opinions and sudden urges etc could probably work that.

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