Despite a mix of household duties, looking after my health, and taking time to write a new set of rules with a very different approach, I have managed to play about 1/2 the scenario. The reorganization and rules are feeling solid enough, and the play is satisfying my personal likes and goals well enough. In summary, so far its working and is giving me hope!
 |
The battle is engaged across the table (and across the river in at least 2 spots.) |
In the meantime, its been 15 years since I rescued the remains of an aborted solo 1/72nd ACW collection that I had started after getting my first paying job after resigning my commission (1981). A few months later I reconnected with some friends and 15mm and 25mm metal were the order of the day again and the little plastic guys retired to a spares bin. When we bought our retirement house in the country in 2005, I had a friend not too far away who was into 1/72nd plastic and was starting an ACW collection. Being a pack rat, I still had those 30yr old veterans and brought them back into service and started to add reinforcements. (see 1st ACW blog post here)
Anyway, when I got back to the game after a break of a day or so, the early approaches had been made and the armies were about to engage across the table. With movement done I commenced shooting, 1 die per stand. It only took a few minutes to soak in that now the armies were engaged, it would soon be my duty to roll 6 dice for each of the 6 infantry brigades on each side plus 2 dice for each gun and then the cavalry. Depending on the situation, I'd have to roll up to some 60-80 dice every turn once the fighting got serious. I'd have to pay myself to do that! As well, the game would last who knows how long? That's when I stopped and moved over to the drawing board (so to speak).
 |
A 2012 ACW game with a friend.(see blogpost) (hmm, I think most of the room is a bit tidier now...sort of...the 6'x8' table is now 5'x5' and I don't really miss the extra sq footage) The little white house on the table (on the viewers left,) represented my house, which had been built by then.The house by the river is where the stream flows into the Kennetcook river just before it flows into the Avon river. (The owner of that house and my 2nd closest neighbour, a km away, was a good person, a retired naval officer who had attended the same military college as me, but 20 years before me! How's that for a coincidence? Anyway, rather than trying to chase the latest glossy games, I went back to Lawford&Young and Featherstone for inspiration, along with other quick play sets including the One Hour Wargame which rules, I confess, I had initially poopooed at first sight (sorry) although the cut down scenarios have been useful. |
The result was retreating from 6 stand Brigade units to fall back on my old 3 stand regiments with 1d per regiment with the score on 1 die equaling the #of hits inflicted on the enemy (with 1/2 effect at long range and cover etc). Again streamlining, I went back through the archives and resumed the practice of rolling to see how many formations the General can order each turn. (yes with recognition to wrg/dba) With that bit of 'friction' and the simpler rules, after 6 quick turns, the game is now playing smoothly but with tension and moments of triumph and disaster and some clear decisions to made by the "general" ("Only 2 orders this turn? hmmm who to activate"...). |
Ant that brings this post to a close. The game will continue tomorrow....or the day after.....or..well soon!