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Friday, June 20, 2025

Distractions, Always Distractions

I was clearing up my increasingly cluttered table when I came upon this figure, mostly painted. The figure was (I think) meant to be either blocking or about to club someone. A pose I hadn't seen in an ACW set. (According to Plastic Soldier Review he's from an  Accurate set.)

I didn't have any room for another regiment, and I didn't feel like prying another figure off a base to replace it with this guy. So, I cut the musket away from his left hand and using a little soldering iron to coax the right arm to twist back, then finished painting him. 

He'll now be another casualty marker for when a stand is removed after receiving 6 hits.

Tuesday, June 17, 2025

General Standing's Brigade

After last week's ACW game, I decided to fill out the ranks.  I've settled on brigade units with 3 regiments/battalions (in case I want to do a smaller game, or if a scenario requires breaking down the brigade to individual regiments, etc).  Each side will have 2 Divisions of 3 brigades each and more guns than they should.  I haven't counted the available cavalry yet but certainly enough for each army to have two small cavalry brigades as well as having as more guns than brigades,

Each battalion has 3 stands including a colour, with 3 battalions in the brigade. (Any resemblance to the organization in Lawford&Young's Charge! is due to good memories.)  I had 6 stands of Yankees at attention but had to go scrabbling through various drawers and boxes but managed to get enough figures for the extra 3 stands, even if the new battalion consisted of more grey plastic figures then blue ones and has an extra officer. Once painted they work. I even managed to find 3 flags, all different sizes but..........

There is one last Union regiment on my painting table. Kinch's Zouave regiment, led by Irish Colonel. 

The real issue at the moment is whether I should play another ACW game before putting them away, or play whichever of my active collections has been longest on the shelf, or the period/collection that is most requested. (requests may be made in a comment on the blog or by email: rmacfa@gmail.com

Friday, June 6, 2025

Battle of Blue Creek

At last! The game has been played to a conclusion. The scenario was an encounter with both armies marching to cross the Blue Creek while preventing the enemy from doing the same. There was one bridge on the main road but also two fords on side roads. Each army wanted to force a crossing while preventing the enemy from doing the same.   

Artillery Duel, from the loser's POV. 

Being a recreational game rather than a recreation of an historical event, both sides had equal forces with 'standard' units. I use a deck of cards to determine by colour, who will act first that turn. The size of the deck controls the length of the game. I usual play 15 turns but I bumped it up to 20 for this game.

About 1/2 way through the game, the bridge is still contested but the Rebs have pushed infantry over the fords and on the far side, have also had a small cavalry brigade across the road. 


Fairly early in the battle, an aggressive Rebel Brigadier pushed a regiment over the Western ford. Due in part to the excellent shooting of Yankee artillery, reinforcements didn't manage to come up in time and a full brigade pushed the Rebs back over the creek. 


On the eastern flank, the Rebs managed to push back a screen of dismounted cavalry and seize the ford with cavalry backed by a brigade of infantry. Since there was little room in the bridgehead, the Brigadier had massed his artillery on the far side of the hill with orders to harass or stop reinforcements.
(
see 1st picture


The battle raged late into the day. Neither side would gamble sending a narrow column over the bridge.
On the Western flank a Yankee counter attack forced the Reb bridgehead to be withdrawn. Firing continued late into the afternoon but neither side had the strength to carry the ford and reinforce it. 
However, the Rebs had a solid bridgehead on their right, though there were no reserves coming, and Yankee guns had nearly silenced the rebel artillery on that flank. 


With a fresh Yankee brigade backing them up as a reserve, and the sun sinking, the order was given to the weary Blue defenders to fix bayonets, fire one good volley and then drive the Rebels back over the river.  (Well, it worked for the 20th Maine...The Rebs must have been weary themselves and shaken by their losses, because they broke and ran. As the Federal troops advanced, they were able to cross the ford unopposed, cavalry first and secured the road on the other side. With the Yankees reserve (the only remaining fresh brigade on the field) marching to cross over the ford, there was nothing for the Rebels to  do but to retreat before they got cut off.  

Well, it was one battle, not the end of the campaign and the rules need another test. The next ACW game will probably be next week, not next year.