I have just embarked on a mini-project to refurbish some Britain's toy soldiers, some 90 year old antiques along with some 15 year old recasts, for a fictional North West Rebellion campaign. This game will kick that off. My Canadians were originally painted 15 years ago in 8 man companies for my own With MacDuff To The Frontier rules but TS&TF is nothing if not flexible so I just kept that organization.
The scenario has a vital supply cart broken down in the Cyprus Hills, miles from Fort MacDuff. A relief column, including a Pioneer who can repair the wagon, is on its way. News of the supplies has reached a hungry Rebel force of Metis and Cree and they are out to capture them.
All units are 8 strong, the Canadians are classed as British, the Metis and Cree were treated like Boers. The rebels began with eight 40mm marker figures in the woods which could be moved as normal. When a unit was spotted or wanted to fire I pulled a card. A red card indicated a dummy while on a black card I set out a unit. Once all 4 units were down I removed any remaining dummies since I didn't have a 5th unit to twist the game balance. (Luckily for the Canadians!). A company of Victoria rifles provided the escort with numbers being made up by a teamster and a Commisary clerk. Two companies of the 6th Hochelaga Fusiliers (later merged with the Canadian Grenadier Guards) and 1 of the 5th Royal Scots (later Royal Highland Regiment of Canada) under Lt Col. Bromfoot formed the rescue party with 1 company on table and another arriving each turn.
As is so often the case with TS&TF games it didn't exactly go as planned but it had plenty of moments of tension and relief and not a little drama along the way. Luckily it came out alright in the end.
It certainly wasn't planned that the Ace of Hearts would turn up when assessing the effect of shooting hits on A company of the Fusiliers while the Colonel was with them, nor that a die roll would decide that it would fall not on the Sergeant or the Captain but on the Colonel. It happened though and the little group of wargamer figures lost their leader. They all passed morale and carried on though and we shall do the same.
THE CYPRUS HILLS COLUMN