Luckily there is tomorrow's game to look forward to.
|The Picquet keeps a sharp eye out.|
I was set up to play scenario #29, Shambolic Command, from One Hour Wargames. The premise of the scenario is that a larger force with command issues is attacked by a smaller but more efficient force. Since the US commanders in my setting might be battle hardened while the Canadian ones wouldn't be, it seemed appropriate.
As is now my custom, I set up the table with double the number of units to match the foot print and fit better with my rules, so 8 units attacking 12. What is supposed to balance the scenario is that the defender may only use two (doubled to four since my forces are doubled) units each turn to move or engage in combat. I had trouble with the thought of troops not returning fire and with try to balance group vs unit moves.
|The selected scenario set up to play this morning.|
To cut this short, the combination of rules, scenario and setting just weren't working for me so after four turns which saw the smaller American forces shot to pieces, I decided to quit.
After much pondering I decided that the scenario/rules issue probably could be fixed and that I need to do some serious thinking about command control systems vs numbers of units on the table but that I didn't want to do either right then. So I reset and changed the scenario to "reinforce the hill" with 3 companies on a hill are supported by 9 in camp against an attack by 8 enemy.
|An overview of the new setup.|
However, by then time was up so if all goes well I'll play on Monday.