|The three existing units of US infantry have now been updated to 6 figures each on 2 unfinished bases. Anyone who has noticed that their pants are a slightly darker hue is paying altogether too much attention. 😑|
Some things have already been decided such as:
- A relatively small number of persistent units rather than a large number of short lived ones. (A greater number of persistent units would call for a longer game and probably a bigger table.)
- Player focus on the battle plan rather on micromanaging the details of unit tactics, formations etc. The assumpion is that unit officers and ncos are usually competent to do their job. Really lousy combat results in a favourable situation may indicate a failure of unit command along with other possibilities that we will never know.
- The basic premise from Hearts of Tin and the Square Brigadier will be maintained thus there will be a clear division between long ranged combat which slowly wears units down and much more decisive close combat, whether close range shooting or the threat or use of cold steel, which can quickly result in the destruction or retreat of one side.
Other things such grid or no grid remain to be resolved.
The full battle armies won't be ready till midwinter at the earliest but I'm nearly ready to give the upgraded 6 figure skirmisher units and some rules a spin this weekend.