Monday, April 12, 2010

BWMS: With MacDuff to the Frontier

After a good night's sleep, the two armies were lined up again in their accustomed places, some hasty notes of proposed rule changes to MacDuff had been made and the game began. Since time was short I allowed a double move to start off. The US won initiative (this is a die roll) and advanced in reasonable orde (each unit rolls dice to see how many inches of movement it has that turn). The British  also moved forward but the gun and the Tigers lagged behind. 

The US retained the initiative  and closed up to the wall while the gun swung left.The cavalry advanced past the wall and wheeled towards the British. The British advanced and the Tigers wheeled to face the cavalry. On the next turn,  still with the initiative the Dragoons reversed themselves and started for the left flank. The infantry and guns opened a long range fire on the British who closed the range then responded.

On turn 4, the British seized the initiative. The GGBG charged the Dragoons who spurred forward in a counter charge. A fierce fire fight with the 3rd Infantry wheeling forward to straddle the wall for a better shot at the tigers, resulted in the US artillery retiring in disorder. The cavalry melee was a narrow victory for the British who decided to pursue the disordered US dragoons when these retired. A 2nd melee saw the Dragoons breaking and routing off table.

On turn 5 the British retained the initiative. The GGBG, blown by their charges, failed to rally. The Tigers disordered from last turn's fire, fell back but the Young Buffs charged forward, breaking the 2nd US infantry then pursuing into the 3rd driving them back in disorder. The 3rd Infantry and gun rallied and returned fire on the enemy.

On the 6th turn the GGBG still refused to rally, forcing the British general to gallop over and rally them in person. The Tigers rallied beside the gun while the Buffs rallied after their charge. The 2nd infantry failed to rally and continued to retreat. On the next turn, the US regained the initiative but the 3rd infantry still refused to rally and when the General rode over in person, cussing them and beating them with the flat of his sword, they finally broke and streamed off the field. This left the artillery with no choice but to limber and ride off, hoping that the British cavalry would let them go.

Last game to the British.

Next post a discussion of how the rules compared to each other, what worked for me and what didn't. 





1 comment:

  1. Looking forward to the rules comparison. I haven't given up on MacDuff; for one thing it's always better documented than, er, MacGill... Enjoyed reading the latest version.

    ReplyDelete