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Word has reached the Black Fox that the Red Queen's troops are on the move again and that this time, they are leaving the coast with plans to pass through the hills to the interior to build a series of posts to control trade and establish territorial claims. Gathering up the Brethren, the Fox leads a force to block the passes to give his allies time to gather. Lacking mobile artillery, they load a ships cannon into an old wagon, hitch oxen to an old field gun, and set out for the hills.
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The game was set up with 6 figure units in anticipation of an old fashioned MacDuff style game but it didn't take long for the question to be answered, "which rules are these?". Thinking of all the things that made MacDuff what it was, the card sequencing, the control chart, the variable length moves, the figure to figure combat, the rallying of hits, the automatic removal of 1/2 strength units, none of these are here. On the other hand, many aspects of the original Morschauser Meets MacDuff rules are here. Despite the setting, the single figures and the small units, this is a Hearts of Tin game.
So be it.
Table looks great.
ReplyDeleteLet the games begin...
Begun and finished. Hopefully some pics and report soon.
DeleteI eagerly await the oncoming conflict
ReplyDeleteHopefully a report tomorrow.
DeleteGreat looking terrain and figures, I love the dirt path...
ReplyDeleteGood ol' traction sand, my standard dirt road/path material.
DeleteHi Ross,
ReplyDeleteNice looking game. I just want to put you on to a book that I recently picked up from Amazon. The book is the Third Battle of Winchester by Scott Patchan and what Patchan is able to do is to take the battle apart and break it down into unit actions which would be adaptable to the regimental scale you seem to favor. In addition to the battle proper, there are numerous actions leadin up to the main battle on a brigade level where the actions of the regiments are detailed. The maps are good and the OBs terrific.
Jerry
A/K/A The Celtic Curmidgeon
Thanks for the heads up Jerry
Delete