This wasn't exactly the sort of thing I meant when I said "skirmish" game but in some ways it probably was subconsciously. To be honest I just don't "get" semi-roleplaying games where each figure has individual stats and capabilities. A lack of imagination perhaps or of empathy.
In any event I scribbled out some quick rules and started planning a rebellion game with a road block, convoy and ambushers, mabe 20 figures all told. Then I suddenly remembered an escalade game in Stuart Asquith's useful Solo Wargaming book that I wanted to try. Simple rules, 60 figures attacking 20. Enough figures to make a game without getting too personal but not so many as to make moving tedious. Actually, just the sort of skirmish that MacDuff had been written for originally, before it started to have pretensions of battles. hmmm.
|About 1/2 way through, the center column has taken heavy losses from artillery fire but the other 2 are in good shape.|
|Fort Nonaimio defended by 10 Tsanquarlasse regulars, 10 local levies and 2 guns being attacked by 60 Faraway and FTC regulars with 6 ladders.|
|First attacker up the ladder won his melee handily and climbed over the wall. Promotion it is!|
|After 3 assaults, with both sides only 1 or 2 hits from breaking, Faraway's break in is wiped out and with over 50% of units broken the commander is forced to call off the assault.|
It would be convenient though if I could cast up and paint SYW French & British as well as AWI Brunswicker and Rebel militia for my NQSYW armies and have them double for MacDuff games when off duty, so.......I should try MacDuff tomorrow, I mean, after all, the table is still set up........