This sudden, unexpected, WW1 game seems to have been with me almost constantly for months now and I'm looking forward to "changing horses" for a while. However, I plan to revisit the early 20th Century again before too long and have to write up a full set of rules to support the existing two-sides-of-a page quick reference.
I will need to remember the observations that follow when I do!
|The allies deployed for the first game.|
|Scruby Foreign Legionnaires waiting for the enemy.|
What I had decided in advance was that the allied MG's would be treated like infantry but have an extra die when firing and have the defensive bonus in melee while the German MG companies would always have a "superior firepower" bonus but would not be allowed to assault and would taken fewer hits. However, by the time I got to the convention I had changed my mind and decided to treat all the MG units on both sides the same as the German units. Partly this was because it would be simpler for 1st time players to grasp but mostly because it seemed to have a more Old School feel which pleased me.
I liked the feel of the MG's enough that I am adopting that approach as standard.
|Game 2 getting underway.|
Over all I prefer the feel of the second approach and its effect on player's decisions. The quicker switching of artillery fire seems more suited to later artillery with radio and telephone communication.
I was initially uneasy at the delay when a gun had to switch from indirect fire to point blank fire over open sights at an attacking infantry unit but the infantry had emerged from cover at a very close range and ended up in melee range where the gun was able to fire in self defence anyway. If the infantry had approached in the open there would have been time to switch fire and give the infantry real issues, especially with the Bombardment rule.
|Game 2: The Zouave attack up the right has been stopped by infantry backed by an MG hidden from the camera by a tree at the corner of the field.|
|Game 2 end. The Germans eventually captured the wood and farm but never took the redoubt and have taken absolutely horrendous casualties.|
|Gratuitous shot of the Cycle Company in action.|