(54mm figures by A Call To Arms, W Britain, Trophy of Wales and unknown possibly Imperial?)
NKU KHU
Nku Khu Warriors: Musket & Spear Melee: 6 Shoot: 1 Save 4+ Hits 3 Warband, Brave
Nku Khu Skirmishers: Musket, Melee:5 Shoot: 2 Save 4+ Hits 2 Skirmishers
Rebels: Rifled Musket, Melee: 4 Shoot 2 Save 4+ Hits 2 Stubborn, Skirmishers, Sharp shooters
BRITISH
Highlanders: Rifled Musket Melee 6 Shoot: 3 Save 4+ Hits 3 Steady, Stubborn, 1st Fire, Tough Fighters
Victoria Rifles: Rifled Musket Melee 6, Shoot 3, save 4+ Hits 3, Sharpshooters
New Durban Police: Rifled Musket Melee 6, Shoot 3, Save 4+, hits 3.
Volunteers: Rifled Muskets Melee 5, Shoot 3, Save 4, Hits 3 Unreliable, sharpshooters, Irregular skirmishers
17th Lancers: Lance, rifled carbine, Melee 8, Shoot 1, Save 4+ Hits 3 , Steady, Stubborn, Lancer
11th Hussars: Sabre, rifled carbine, Melee 8, Shoot 1, Save 4+ Hits 3, Steady, Stubborn
Rocket battery: Melee 1, Shooting: 2 Save 4+, Hits 1, pack animals, rocket min range 6" max 60"
* All British units may skirmish.
Special Rules:
Brave: Shaken units rally on 4+ if >12" from enemy,
Lancers: -2 to enemy save in melee.
Sharpshooters: may re-roll 1 miss each turn
Steady: Pass 1st Break Test of game
Stubborn: Re-rolled 1 failed save each time hit
Tough Fighters: Re-roll 1 missed melee die each turn
Unreliable: No move if orders roll = commanders CV.
I'd been wondering myself how BP might work with smaller numbers of larger figures, can't see why not, so I'll be interested to hear how it goes.
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