EXCERPT FROM APPENDIX 1 from Don Featherstone's Battles With Model Soldiers
(The book that got me started.)

"Nothing in these pages is a dictate, no word says you must or you shall do it this way. On the contrary, the book sets out from the very beginning to stimulate the reader to think for himself, and to use what he has read merely as a foundation for efforts and ideas which reflect his own temperament and character. Only in this way will he obtain maximum satisfaction from the hobby of battling with model soldiers."

-Don Featherstone 1918 - 2013

Friday, May 14, 2010

Nku Khu War Unit Stats

Billy Russell observes an Nku Khu marriage ceremony officiated by Prince Kwannabe on the Royal Rock of Nmuphin when a messenger arrives with news of the approach of the British column.  
(54mm figures by A Call To Arms, W Britain, Trophy of Wales and unknown possibly Imperial?)


Nku Khu Warriors: Musket & Spear  Melee: 6  Shoot: 1  Save 4+  Hits 3  Warband, Brave
Nku Khu Skirmishers: Musket,           Melee:5  Shoot: 2   Save 4+  Hits 2  Skirmishers
Rebels: Rifled Musket, Melee: 4  Shoot 2 Save 4+   Hits 2  Stubborn, Skirmishers, Sharp shooters


Highlanders: Rifled Musket  Melee 6  Shoot: 3  Save 4+ Hits 3  Steady, Stubborn, 1st Fire, Tough Fighters
Victoria Rifles: Rifled Musket Melee 6, Shoot 3, save 4+ Hits 3, Sharpshooters
New Durban Police: Rifled Musket Melee 6, Shoot 3, Save 4+, hits 3.
Volunteers: Rifled Muskets Melee 5, Shoot 3, Save 4, Hits 3 Unreliable, sharpshooters, Irregular skirmishers
17th Lancers: Lance, rifled carbine, Melee 8, Shoot 1, Save 4+  Hits 3 , Steady, Stubborn, Lancer
11th Hussars: Sabre, rifled carbine, Melee 8, Shoot 1, Save 4+ Hits 3, Steady, Stubborn
Rocket battery: Melee 1, Shooting:  2  Save 4+, Hits 1, pack animals, rocket min range 6" max 60"
* All British units may skirmish.

Special Rules:
Brave: Shaken units rally on 4+ if >12" from enemy,
Lancers: -2 to enemy save in melee.
Sharpshooters: may re-roll 1 miss each turn
Steady: Pass 1st Break Test of game
Stubborn: Re-rolled 1 failed save each time hit
Tough Fighters: Re-roll 1 missed melee die each turn
Unreliable: No move if orders roll = commanders CV.

1 comment:

  1. I'd been wondering myself how BP might work with smaller numbers of larger figures, can't see why not, so I'll be interested to hear how it goes.