Viewer's Choice Celebration MiniCampaign

It has now been over 20 years since I launched "With MacDuff On the Web" and nearly 10 years since I launched my 2 blogs: Gathering of Hosts and Battle game of the Month.

To celebrate the years and the friends and the million hits I've decided to run a 3 game mini-campaign in late October and I'm asking YOU to help choose the period. It has to be something from my current list but please comment on any post from Sep 12 till Oct 1 or email me : rmacfa@gmail.com . and to let me know your preference and any suggestions on the mini campaign.

The polls are now open!

Friday, May 14, 2010

Nku Khu War Unit Stats

Billy Russell observes an Nku Khu marriage ceremony officiated by Prince Kwannabe on the Royal Rock of Nmuphin when a messenger arrives with news of the approach of the British column.  
(54mm figures by A Call To Arms, W Britain, Trophy of Wales and unknown possibly Imperial?)


NKU KHU

Nku Khu Warriors: Musket & Spear  Melee: 6  Shoot: 1  Save 4+  Hits 3  Warband, Brave
Nku Khu Skirmishers: Musket,           Melee:5  Shoot: 2   Save 4+  Hits 2  Skirmishers
Rebels: Rifled Musket, Melee: 4  Shoot 2 Save 4+   Hits 2  Stubborn, Skirmishers, Sharp shooters

BRITISH


Highlanders: Rifled Musket  Melee 6  Shoot: 3  Save 4+ Hits 3  Steady, Stubborn, 1st Fire, Tough Fighters
Victoria Rifles: Rifled Musket Melee 6, Shoot 3, save 4+ Hits 3, Sharpshooters
New Durban Police: Rifled Musket Melee 6, Shoot 3, Save 4+, hits 3.
Volunteers: Rifled Muskets Melee 5, Shoot 3, Save 4, Hits 3 Unreliable, sharpshooters, Irregular skirmishers
17th Lancers: Lance, rifled carbine, Melee 8, Shoot 1, Save 4+  Hits 3 , Steady, Stubborn, Lancer
11th Hussars: Sabre, rifled carbine, Melee 8, Shoot 1, Save 4+ Hits 3, Steady, Stubborn
Rocket battery: Melee 1, Shooting:  2  Save 4+, Hits 1, pack animals, rocket min range 6" max 60"
* All British units may skirmish.

Special Rules:
Brave: Shaken units rally on 4+ if >12" from enemy,
Lancers: -2 to enemy save in melee.
Sharpshooters: may re-roll 1 miss each turn
Steady: Pass 1st Break Test of game
Stubborn: Re-rolled 1 failed save each time hit
Tough Fighters: Re-roll 1 missed melee die each turn
Unreliable: No move if orders roll = commanders CV.

1 comment:

  1. I'd been wondering myself how BP might work with smaller numbers of larger figures, can't see why not, so I'll be interested to hear how it goes.

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