Heavily outnumbered, General Douglas had little choice but to hold his ground until more reinforcements arrived. The Grenadiers and the battery held Town Hill and the Western edge of town. Brigadier Ross was given the dual task of holding the rest of the town and pushing forward to make room for the expected reinforcements who would attack up the right flank.
The sun had barely broken though the morning mist when the rebel batteries opened fire with deadly precision. In minutes the Dominion artillery had been silenced and forced to withdraw.
Byrd's Brigade advanced as ordered and engaged the defenders of the village. Despite the cover of the houses, the attackers greatly outnumbered the defenders and slowly wore them down. A fresh company of Highlanders had to be committed just to hold the line.
On the far side of town, a rash advance by Strombecker's Brigade was repulsed with heavy losses.
Suddenly the Grenadiers, having lost over half their numbers, could stand no more and broke. A handful of men rallied in the streets of the town and the Highlanders and B battery held firm but the line was growing woefully thin.
The storm of artillery and rifle fire eventually proved too much for the Highlanders as well and the remnants were forced back into town.
Small groups of Grenadiers and Highlanders rallied and prepared for a last ditch defence of Weeburg but General Douglas' army had lost heavily and was now outnumbered nearly two to one. He gave the order to begin a fighting retreat. At least the missing reserves were nearby and able to help cover the retreat.
A stirring battle report with great pictures. Full of toy soldier charm in figures and terrain. A great read over my breakfast coffee.
ReplyDeleteRoss where would l get a copy of the Medieval Mayhem rules?
ReplyDeleteThanks
Alan
Issue #6 of Battlegames Magazine. If you don't have a copy you can get an inexpensive pdf version here: https://henrys-wargaming.co.uk/shop/
DeleteA bad day for the Dominion forces!
ReplyDeleteesp for General Douglas. Critics are already compiling a long list of things he could have done better and explaining how he "could" have won. Maybe.
DeleteA stout defence by the Dominion forces who were clearly overwhelmed by sheer numbers. Time to withdraw, muster forces and then attack!!!
ReplyDeleteThat's just what their General said. He has demanded that Parliament hold a recruiting drive. HM is not well pleased with the whole affair.
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ReplyDeleteJolly spiffing stuff.
ReplyDeleteIt was good fun.
DeleteWonderful looking game Ross.
ReplyDeleteThanks.
DeleteGreat to see so many fine old toys, I get a surge of enthusiasm every time I see those grey zouaves.
ReplyDeleteThey are very enthusiastic lads.
DeleteI love the old figures and he use of ACW against British grenadiers. I especially liked the idea of painting some of the guardsmen in 'rebel grey'. Is this part of a campaign?
ReplyDeleteIts part of what I term "a narrative campaign". There is a background inc a high level map and a developing story which links the battles and is affected by them and which sometimes affects what the next game will be but no logistics or map moves etc.
DeleteThe general idea for this collection of figures was originally to imagine that someone in the 50's bought what ever sets of toy soldiers he could find at local stores and used them to fight battles inspired by Canadian miitary history esp the Fenian raids and the Riel Rebellions. In that setting these lads in Grey were going to be French Canadian units but I had too many British/Canadians so they switched sides.
Partway through I decided to move the whole thing to my Atlantica (Oberhilse & Faraway) setting which has existed for 20 years.