Rob and I RV'd nicely, arriving at our destination about an hour apart after each making an approach march of about 1,000 km. How's that for converging columns?
Rosmark's forces deploy. To keep things simple I set out a few terrain pieces and we deployed symmetrical forces. |
I proposed 3 objectives: the 2 houses and the hill. Victory going to the one who held 2 at the end.
The Shuffling-Bushwackers deploy. (I may have spelled that wrong...or maybe I've accidently used the Rosmark slang for the enemy....) |
The game was atable! (Sic)
Red for Rosmark! Whats the range on artillery again?"..."FIRE!" First shot, first blood. |
Meanwhile, on the far flank, my light infantry whittled down his Hussars significantly and he pulled back. "I shall answer him with my Lancers" (Sorry, just rewatched Waterloo last week)
Not a great day for my cavalry but at least my lancers didn't run off the board.
The result of a long(ish) multi unit firefight. |
It couldn't last forever though. As MacDuff's Grenadiers closed in on the annoying gun, the Shoeffen-Busch-Hagen army dropped below 50% of units unrouted and on table. With both houses being well garrisoned by my troops, Rob gave the order to retreat.
The game is up. |
The rules are quite easy but in a few areas there is slightly more detail than I am used to and the charts are more detailed. Won't take long to learn and remember the commonly used bits but there was a lot of page flipping and I was surprised later at how many little things we missed or got wrong on the first go. A QRS, especially a periodic specific QRS would have been useful and will be once we make one.
Overall though, the game was quick, fun and exciting. In the end, victory felt satisfying and earned after hard fighting and manouevring rather than being a random event decided by dice.
We broke for supper with 4 Nova Scotian gamers and 4 HAWKs from Maryland seated around the table. The conversation was lively and it was only when Jeff started a round of self-introductions that I suddenly realized that I was the only one there who knew everyone in both groups and considered them all friends, in some cases friends over decades rather than years. Felt good to have that change.
After supper we had to step out smartly for Rob and I to get our game set up and underway, but that's a post for another day.
Look like you had a great time ! , going to try out AGW with my SYW-ish figures soon .
ReplyDeleteI'll look forward to that.
DeleteYour impression of Gent's War reinforces my impression that the rules are loaded with "little things" to deal with (truth in lending--I haven't played it yet, so it may be that things fall into place better in practice than they do in reading).
ReplyDeleteNot much fiddly bits and many are optional. The Sunday game was much smoother. That being said, its not meant to a serious simulation.
DeleteIt would also have been easier had we found and printed out the QRS before playing. Much of the lost time (which wasn't all that much) was lost to leafing through the book because I had no tabs and had run out of handy bookmarks. :P
ReplyDeleteTrue but its also easier to make decisions about what to attempt once you understand the capabilities of the troops.
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