Friday, May 13, 2022

They Came On In The Old Way

 At last! The urgent chores are done and I had time to reflect on the various aborted or dismissed games over the last week or more, and my various attempts to "fix" the rules. At last I recognized two dangerous traits that were supposed to have been banished but have been sabotaging my efforts. 

I swapped out a few units to make it easier to identify which game a given picture was from. 

To over simplify things, one of those meant that my stated goal, to have simple rules that reflected the results of the opposing general's skill and judgement rather than the minutiae of unit tactics and so on, kept reverting to fiddly bits, tactical formations, drills, etc.. This was due in part to subconscious 70's influences reflecting making me want to show "how" something was done rather than just showing "what" was the result was of the attempt to carry out orders. It was when I was introduced to Joe Morschauser's book by Rob Dean around 2001/2(ish) that this alternate approach first grabbed my serious attention.

Another obstacle was an inherited, or at least, an early ingrained, trait of being cautious and avoiding risk. A little bit of randomness was OK but predictability with only a little variation was better, regardless of how boring it was. So I often hedged my bets, avoiding extreme variations in possible combat results and so on. I blame my early exposure to those old WRG 3rd ed  Ancients rules where the difference between two average dice were used to reduce variation and casualties were inflicted in gradients of 1/20th of a figure!   At 18, it made Charge! or Featherstone look improbably, and worrisome-ly, wild and unpredictable! (Which was the point I suspect, given those authors experience.)   

Anyway, having stripped out many or at least 'tuned' most of the rules that had been making some games, dull and indecisive, I had a most enjoyable, and occasionally nail biting, game today. It was one of those games where the pace was quick and the player choices at least as important than the dice, and the advantage swayed back and forth until victory was confirmed on the last throw of the dice on the bottom end of the 15th turn of a 15 turn game.  

I'll post an actual battle report with more pictures for Sunday morning.

8 comments:

  1. It sounds like you may have it hit a sweet spot for your amended rules and current games.

    ReplyDelete
    Replies
    1. Refound actually, that's the scary bit. Hopefully I won't forget this time.

      Delete
  2. Tell you what, Ross: reading this in the light of the battle I finished a couple of hours ago gave me a broad grin. I won't say I'm a great risk taker - I never gamble - but I'm not above a little risk-taking. I do like to attack - in chess and in war games. I'm not a very good defender.

    Today's Napoleonic action (which will arrive in my blog spot sometime soon) was one of the craziest actions I ever saw, with some really astonishing (and extreme) results. I have a feeling that extreme results - so long as the probability is commensurately low - are just the thing, especially for solo battles. Suffice to say, this instalment of the 'Retreat from Smolensk' narrative will see the Grande Armee in the south retreating hotfoot for Poland...

    Napoleon once remarked that the art of generalship lay in know just how much to leave to chance. I have a feeling that the art of writing war games might well be similar.
    Cheers,
    IOn

    ReplyDelete
    Replies
    1. Delicate balances do seem to be remakably important in many aspects of life. I'll keep an eye out for that battle report.

      Delete
  3. Today’s post makes me very excited to see the game. The rules sound very exciting…
    Alan

    ReplyDelete
    Replies
    1. Thanks. Hopefully they will hold up! Just doing more proofreading and looking for omissions so I don't need to keep adding to them.

      Delete
  4. I'll look forward to it. Sounds like things are coming together for you?

    ReplyDelete
    Replies
    1. One good game is promising, especially since there was nothing new. Hopefully they'll hold up and I'll remember not to tweak them casually and will save new ideas for other periods/collections.

      Delete