At last! Today I got to play a OHW scenario through in one, roughly an hour, session!
|The French launch a speedy attack, but the Allies reaction was even faster.|
I will admit that earlier this last week, I played the scenario over several days, a turn here and another there, using With MacDuff to the Frontier but the fit just wasn't right and the games went too slowly with the wrong kinds of decisions needing to be made. (Low level details were over shadowing the formation and execution of a battle plan.) So, I looked back to the "Whiff of Dice" rules that I had been working on for these French Revolution scenario games.
|The French fire caused heavy casualties so the allies fell back to reorganize.|
The rules still needed honing so I under took that, once again delaying a proper game, then reset the table.
The result was worth it. For once I managed to play a One Hour Game in roughly an hour. More than that, the game was loaded with critical command decisions and hard to predict combat results, keeping me engaged right down the last die roll which broke the French morale at the end on Turn 14 of 15.
|The French made a desperate attempt to hold their own till dark, but it was not to be.|
Of course, there'll have to be more test games.......oh well, if needs be.....