Time is getting short and the days are busy with extra diversions (like the Porcupine high up in the old Willow in our dog yard, munching on new, crisp, green Spring Willow tips, as is his wont in Spring), but things are coming together.
Much time was lost on the weekend when I saw the grid on the cloth I'll be using and I got nostalgic for the days when there was no fiddling with tapes required.... The first solo test was too quick, the next boring and so on. I was tempted to say screw it, rip the guys off their bases and call MacDuff back into service until I remembered the near impossibility of setting up and playing to a conclusion a multi-player MacDuff scenario in 4 hours. So, the fourth? fifth? abandoned playtest was reset and it all began again.
So I persevered and the current version, on grid, inspired by Morschauser's rules but based on Hearts of Tin (nee Morschuser Meets MacDuff). seems to be working. The aim is to have players making decisions, with nothing guaranteed but with player decisions usually outweighing die rolls not so quick that its all over in an hour, not so slow that it's unlikely to reach a conclusion in the allotted time.
Once I take myself hostage and staple gun to my head, force myself to sit down and finish the required book work for my wife's business, and then finally, file our taxes, (One more broken promise that THIS YEAR I would not leave it till the last minute...) I'll have to do another test of the Frogs & Lobsters game, this time using these rules instead of MacDuff.