Wednesday, July 31, 2024

How Went The Day?

My style of seesaw battle with a cliffhanger finish.


(PS click once on the pictures to see a larger version, twice for the close up view)

The Black Watch rallied well, the artillery and riflemen worked on the small garrison and reinforcements on both side moved forward.

At last I have managed to take the 2 sets of rules that I started writing 30 years ago, merge and adjust them in light of my experiences and current preferences, skipping over the explanations, and have a shared Quick Reference sheet with minimal serious changes AND have finished a solo game which went very well with a close ending. The QRS is available here: With MacDuff To The Frontier QRS 2024
(A full set with explanations, etc, might follow if I live long enough.)

"Once more unto the Bridge!"
A 2nd charge by the Highlanders swept the French off the bridge but faced with a barricade to remove and fresh French troops deploying, the Highlanders hunkered down on their side of the bridge while the rest of the army started crossing over the Ford while the Marines guarded the other side. The opposing cavalry clashed sabres with indecisive result and then rallied back out of the vulgar musket crossfire that broke out.  

Now, back in the day when I first wrote them, we used them with 25mm Colonials, Brits in Afghanistan, Zululand and the Sudan, but I was soon experimenting with a F&IW/AWi/War of 1812 small actions version, initially for 54mm, then for 40mm once Rob Dean got me hooked on homecast 40mm's. The games were played on 6'x8-10' tables, usually lasting 4-6 hours, with anywhere from 2-6 players. Later, convention games with up to 8 players and a strict time limit added their own complications, but with two active GM's, they worked. 

The Marines, unable to hit the side of a battalion at long range, advanced with bayonets fixed.


Once More!
The Hussars are on the edge but the French skirmishers have been driven back, taking some of the pressure from the Highlanders.

The sun is sinking! This needs to be settled, for who knows what the darkness will bring?
The Marines managed to force the French infantry back, but had to halt, hold fire and wheel one flank to counter the approach of the French cavalry. The Hussars were on the edge of breaking if the French skirmishers could get one more hit, but with the Highlanders starting to tear down the barricade and the French Dragoons moving (slowly!) to threaten the already tattered Marines, it was all or nothing now.
"Bugler! Sound Charge!!"

Long Live The King!!

It wasn't really my intent to have 2 different versions of the rules, or to submit them for publication. It was back in the day of dial up modems, monochrome screens, and e-bulletin boards, and as part of a discussion on writing your own rules I posted a copy of the F&IW version I was working on as an example. I was surprised to get a message from Dick Bryant asking if he could publish them in the Courier but didn't object and sent him the more developed Colonial version.  Well, he published both and here we are! 

8 comments:

  1. Great looking pictures of the game. Certainly something different yet charming nonetheless. Excellent.
    Alan Tradgardland

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  2. As I mentioned the other day, some things just imrpove with age. Thanks for posting the new rules and another brilliant game report.
    Brian

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    Replies
    1. Are we improved? Yes, maybe not physically, but in other ways.

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  3. Your game story showcases your deep passion and professional experience in table warfare games over the years. From the fusion of rules to tactical decisions in battles, your narrative is filled with historical details and personal gaming experiences. The description of each step makes people feel as if they are in the midst of a battle, experiencing the tension and intensity of the situation.

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  4. Splendid stuff indeed Ross…
    A nice stylised table… with lovely shiny toys… What’s not to like.

    All the best. Aly

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