Monday, July 1, 2024

AMBUSHED! .....AGAIN!

This game could have made a fun (for me anyway) battle report with a separate behind the scenes post, but for non-hobby reasons I decided that one sooner blog post was better than two later. So here we are with a melange of relevant topics!

My annual review and plan will follow in a few days so let me just say that my 54's are once again going back to individual toy soldiers fighting small actions. (I would call them skirmishes but in this hobby that usually means 1:1 semi-roleplay games.)  This is just the sort of game that With MacDuff To The Frontier was written for, so I dugout my copy of the Courier where the original, Colonial, version was published. It took about a minute for my brain to short circuit and I wondered what the heck I was thinking some 30 years ago when I typed up the first version, on a non-colour DOS (no windows) home computer and shared a copy after a discussion on the rec.games.miniatures.historical news group. (anyone else remember those days?)  Anyway, I started work on a one page set of rules for my 54's and after 5 or 6 turns of changing things (hence the cards showing on the first few pics) and finished with a one page set of fast play rules, borrowing many of the mechanisms in the battle rules. Here is a link to the rules as used for the last half of the game: "On The Frontier".  Now, on with the game!

When the Sapper's attempt to clear the wood failed with heavy losses, Col. Ross, in command of the Column, ordered the Sappers to fall back while supports moved up.   

(**Note: click on pictures to see them enlarged or double click for an even closer look.)

The GG Bodyguards and the mountain gun had formed a rearguard but now pressed forward.


The Convoy escort deployed for an assault on the ford, while securing their flanks.
(This was the last turn of card activation, one unit at a time. The rest of the game was my usual one side acts then the other.)


Ambushed!  Plug the gaps! Forward the Reserves! The Mounted Rifles had been forced to retreat by heavy fire and the Victoria Rifles were sent in to take up their place. The sudden appearance by some of the Hunters, allies of the Kree, startled the Dominion forces and they shifted troops to screen the convoy from this enemy on their right flank. For a few minutes, no one noticed the gap in the infantry which left the convoy vulnerable to enemy fire, not until a heavy fire of bullets was sent at the lead wagon.


"SAVE THE OXEN!"
The  Kree were known as good shots and one of the oxen collapsed, halting the convoy until the harness could be cleared away and some bodies rounded up to help move the wagon. While this work was being done, the infantry closed the gap and returned fire. 

The sun was starting to sink and Col. Ross began weighing the risks (to his career) of  retreating to the Depot and calling for reinforcements vs risking his battered force in an attempt to sweep away this human barricade. The old saw "Faint heart never won fair maid" echoed in his head and he ordered a heavy fire poured into the enemy while the Mounted Rifles were ordered to clear the Southern wood.
 
It had been a long hard day under fire, but the cheer at the order to attack, followed by a heavy and accurate fire, seemed to turn the tables and the enemy broke. (or to be precise, the Dominion troops sudden rolled unusual numbers of high dice and the ambushers broke on the 2nd to last turn). 


Up next:  ....ummh, I don't know! Any requests?

14 comments:

  1. The Dominion troops salvaged victory from the jaws of defeat, huzzah!

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    1. I think there moments when the Column commander was wishing he had a company or two of Regulars.

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  2. Terrific game , thanks for the rules!
    Alan Tradgardland

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    1. At last one of my one page rules actually fit on 1 piece of paper. I suspect there will often be occasional be a need for improvisation.

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  3. Fantastic game. I like single based figures, though I know it's not so practical.
    Regarding requests; I'd like to see another 25mm Gathering of Hosts game please

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    1. I'll put them in the queue but I'm not going to debase them ! :)

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  4. I'm still plugging for Prince Valiant. I want to know what happened next.

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    1. He's due but also in limbo while I try to detox him from the "big con game" mode, back to storytelling adventures.

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  5. I like ambushes... they're so, interesting... Good game.

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    1. Nothing like dummy markers to add a bit of suspense esp when playing solo.

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  6. Great AAR, and pics look really good. Rules being rewritten mid-action, that never happens does it? Thanks for the latest version, is it outdated by a new revision yet?

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