Life is returning to normal. For the first time since early March, I have played a game for the pleasure of it, rather than as preparation for running my 2 games at Huzzah!. More than that, the game was once again in my own comfy, (sighhh, I hate this next word but......) "Imagination" setting of Atlantica.
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| The first shots have been fired as the armies press forward, eager for the fray. |
The scenario was a minor adaption of a War of 1812 scenario based on the first action in the War of 1812 which took place along the Canard River. It was published as "From Battle To Battlegame" in Issue 5 of Battlegames Magazine.
***Update, apparently issues of Battlegames are now available from https://payhip.com/b/7wO1
Don't know anything about payhip so you're on your own there.
I was going to point interested readers to The Wargames Vault which is the official source for pdf versions of Battlegames, but I see that that issue is sold out 'unavailable'. (No I don't think it was my article on designing scenarios that drew the crowds, Jim Purky's magnificent Sudan pictures in his article on Colonial wargaming in the Peter Gilder style is a more likely draw.) In essence, it is the start of a campaign (a war really) and Blue has launched a surprise attack to capture a bridge over a marshy stream in the woods so that an invasion can begin. (See Duck River Crossing in the Newport News for an 1870's 54mm version of the scenario.)
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| The Oberhilse forces seem stalled as Faraway's troops rush forward and begin to press their enemy. |
The scenario was designed as a low level action with companies as units. (At the time I wrote it, I was still using MacDuff To The Frontier for my 1812 games.) The forces I had at hand had been designed to be able to used either as multi-stand 'battalions' for battles, or single stand 'companies' for small actions, but while both the rules and the scenario, and my troops were all designed to handle either, I was in the mood to see the refurbished battalions take the field.
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| With a loud "Huzzah" the redcoats rush forward then hesitated and began firing. (sigh..) The Light Dragoons charged gallantly forward but ran into a field of gopher holes (their story) and rolling six dice for 4 or better, scored 2 hits. (2 !? Seriously?) They needed to inflict more hits AND 1 hit per enemy stand to win a melee, so they rallied back for another try. The Royal Fusiliers had their bayonets on by then though and finished the job on the next turn |
During the games down at Huzzah!, I noticed that the play sequence which I thought would be simpler and more straight forward, was actually confusing since it went against ingrained instincts and habits. So I have changed back to what this game confirmed as a simpler, more instinctive, more effective and possible more dramatic sequence. It is now a traditional sequence (ie I first encountered it in Featherstone's Battle with Model Soldiers.) in which the player with initiative moves first then the other player moves, then both shoot, then both resolve charges. Worked like a charm and was faster to boot
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| The Queen's Light Dragoons, seeing the enemy dragoons about to charge the two companies of the Brooklyn Fusiliers, ambled slowly forward for a better view....(sighhh) General Wavey waved his hat as is his wont, and charged forward at the head of the Red Dragoons. The tired Fusiliers, short on ammo after a lengthy firefight (that's what the survivors told me anyway), fired high then ran, being cut down by the pursuing dragoons (6 dice for 5's plus giving 4 or 5 hits on the already worn unit.....OUCH! The pursuit scattered the remainder.) The Faraway Trading Company Inspector who was acting 2ic, foolishly tried to intervene and was captured.... |
So, on turn 14, I was predicting a Faraway victory, but had to adjust that to an indecisive draw with both armies rather battered and incapable of further offensive action.
Once my table is cleaned off and dressed up, ready for a brawl, I'm always reluctant to pack it up after just one game. so its away with the musket and bayonet and in with ........the bow and the sword and the plastic fists of the raiders.
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| Sighhhh, how did I come to this.... |