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Showing posts with label merten. Show all posts
Showing posts with label merten. Show all posts

Monday, June 24, 2013

Hearts of Alloy

The first 1/2 battalion of Zouaves, ready for the field. I rather like the oval bases, and the effect of the simple glossy painting on the active poses. They are like a cross of the classic British metals, the active flare of German toy soldiers and something of the feel of the Crescent, Lone Star, Marx and Herald plastic figures of my childhood. The quintessential toy soldier. I am now officially a fan of Merten. 

We declared a household holiday today, a break from the bustle of the last 3 weeks. I spent part of it finishing off the first group of Zouaves and editing the reversions of Hearts of Tin and trying to ensure the smooth integration of the new morale rule.  I'm still proof reading and pondering the need to go back and put proper tables in vs just doing a proper quick reference sheet. I also need to make a closer proof reading of the sample troop charts as well as adding some more. Luckily tomorrow is also mostly a day off and I expect to have a game on the table later this week.

The most notable change to Hearts of Tins is just a matter of language. Three years ago I rewrote them in a way that discouraged the use of single figures. I can't remember clearly why that was. Possibly to make the rules seem more like an integrated system than a jumble of rules and to help differentiate it from MacDuff which was not multi-figure stand friendly, maybe to encourage myself to make up my mind on elements vs figures as a basis for rules  but mostly I think to facilitate having Elite troops less susceptible  to losses from shooting since these are suppose to represent a reduction in cohesion rather than just a loss of men.  The language originally spoke of dice per Strength Points which became figures and then dice per "company". Putting it back to 1 per 4 figures instead of 1 per company looks different but works the same for average troops and makes it easy to go with either bases or figures or a mix of either. For small figures I'll go back to counting each base as a standard number of figures.

Apart from flexibility, the other main driver of change was the realization that the new morale test again made unit organization subject to cheesy tactics. The way the morale rule was phrased, a unit could not have a morale effect on a larger unit which was not an intended effect. I hit the same issue  with MacDuff and sort of got around it by using the 2 hits on a 6 rule. Still not satisfactory but it did alleviate the problem. I contemplated going the same route with Hearts of Tin but the dynamics are different and the effect of the extra hits can make fire way too powerful.

I made two drastic decisions that alleviate this problem in a different way and oddly enough these are both a reversion to the original version 10 years back. The first is to not sweat the details as long as the OVERALL outcome is what I want, the second is to go back to not removing units until all of the figures have been "hit" since theoretically, the last man fighting is still surrounded by the most of the unit who have ceased to fight effectively but are still physically present, apart from a percentage, say 15-25% of figures who have been "hit" who are actually killed or wounded or have wandered off. In theory this means "hit" figures and bases should be left on table but I like the emotional impact of knocking them down or taking them off and I'll continue to do so. Its a compromise I can live with.

Not all units will fight to the end in all situations though. It has always been my goal with my rules to differentiate between the less decisive long range fight and the decisive close range fight. In HofT this means that "shooting" is a matter of attrition only while "melee" which includes very close range firefights has the possibility of being "defeated". The morale check after some playing about is then used not to determine failure, that is determined by the combat, but to measure the degree of failure. This can be anything from a short setback to an eventual rout off the table. Oddly enough this is pretty much how the original rules worked until I started to try and make them better and more "detailed and realistic". (Yeah I know, now). The new version which presented itself when I was making up Rattle of Dice on the fly is I think better but it took a lot of dead alleys and long detours to get back so close. Its actually got one slight improvement over rattle of Dice in that a defeated unit has a chance to rally immediately and just fall back 4" in good order but that's minor.

I also dropped the roll to limit the number of orders from basic to optional rule. It can add an interesting element but only with optimal organizations, not necessarily the historically accurate ones. Rather than try to tweak it, I've just made it an option that can be used or not.

While I was laptop-less I belated noticed that the mobile version of the blog makes it difficult or impossible to see the side bar and the same is probably true of blog readers. I'm still thinking about this but if you can't download from the side bar, here is a link to the Hearts of Tin rules, the date will always indicate when it was last edited.




Lastly, just to show we're not just about the soldiers, the spring flowers have largely faded and yesterday's rain beat up the poor poppies but today two of our rose bushes have started to bloom and the rest are no far behind. Must be summer.



Thursday, June 20, 2013

Pour encourager les autres.

Apparently gloss varnish and a spot light really don't make low light cell phone photography better, but we knew that.

I'm distracted by household duties this weekend, a small celebration for my live-in mother-in-law's 90th birthday  looms, so I pushed ahead and finished one zouave to see if they would look ok when done. I decided to simplify (cheat/wimp out) on the lace on the jacket  but he still looks good to me. Better in person than the fuzzy/glare-y picture where I can't tell black belt from blue jacket. Oh well. Trust me.

And a hint of just how messy and ill organized my desk is and a glimpse of some of what's up next.

Wednesday, June 19, 2013

Ah There You Are

Merten 4cm Zouaves straight from the mail.

It is with a mixture of excitement and nervousness that I cut the traces to MS after 30 years and give Google's web based Chromebook a try, (hardware by Acer in my case).  Amazing how much extra time I had during a week with no laptop!

Anyway, above we see the first recruits for the new Zouave Regiment undergoing training. Since I am contemplating Grey volunteer uniforms for Oberhilse I was tempted to copy the uniforms of the Montreal battalion of Papal Zouaves but apart from said Zouaves seemingly having adopted the kepi, I decided Oberhilse could use a little more colour and who better to provide it than volunteer Zouaves?

I was also tempted to give them to Faraway and copy the inverted Zouave uniforms of the West Indian Regiment. But they just looked like ACW Zouaves  and so be it. The faces and detail urged me to do an older, more careful, shaded painting style but glossy toy it is, perhaps a slight Elastolin-ish burnt sienna wash on the flesh.

Sunday, January 15, 2012

Interim Post

Most of the activity this last week, both painting/rebasing and gaming has been Ancients related and thus relegated to the Gathering of Hosts blog. However, I did manage to paint up 1 stand of 40mm Merten archers.

They look a little more 15thC than 16thC but not impossibly so. I moved the quivers on 2 of them to the belt but there was no helping the chap drawing an arrow. They still need a lick of varnish and some work on the base when the undercoat and glue are all dry but they are serviceable as is and I'm happy enough with them.

Merten archers to the fore, my own home made ones in behind. 

So with Greco-Bactrians table ready & tried and a new stand of archers,  that's 2 things accomplished from my list. The relocation of my painting desk following a re-org of the family room has been backed up a bit as we experiment with layouts and the room clean up and reorg is hurrying up and waiting on that.  Looks like a 20mm ACW game next weekend so that'll be the focus for this week.

Monday, August 15, 2011

We interrupt this battle report for a... lady with a hawk?

Merten is another German company that produced 40mm/O scale toy soldiers and railroad accessories in the mid-late 20th C. I don't know a lot about the company, as far as I can tell they still exist and still make railroad accessories but not soldiers, or at least stocks still exist. If any one has links about the company or can offer information about them, I would love to know more about them. 

In any case, their soldiers crop up on eBay now and then. Right around my birthday, I came across a listing for a mixed lot of unpainted Merten figures, a fairly rare find since it is normally the painted figures that crop up. This lot included a selection of medieval female figures, an assortment of 15thC longbowmen, 1 Landsknecht and err ummh 3 Centaurs. (and no, we aren't talking SPAT's). Well, I didn't really need the longbowmen but the lady riding sidesaddle with her falcon on her wrist looked like a valuable addition to my cast of Prince Valiant characters and her friends could be useful as well, As for the centaurs, well, you never know what you'll find in the forest. (To be honest, there were 3 identical lots, if the Centaurs had been sold separately, I'd have bought them all! I mean, how often do you see a 40mm plastic centaur?). Well, they arrived today and I am pleased to say that the longbowmen are bigger and sturdier looking than I expected and look close enough to some of the drawings of Henry VIII's archers in France that I will be able to mix them in.  
Sir Gawain and Princess Aleta from Elastolin greet the new ladies to court.

Even having his arm cut off hasn't stopped one of these archers.

Prince Michael and Count Stephen are ambushed by albino Centaurs, BIG albino Centaurs.



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