|The Raid on St. Michel at Cold Wars 2010, this is what my mind wants to think of as a "typical" wargame.|
I was able to analyse and determine that a small table would best suit my situation and that smaller games could provide ample entertainment for myself and that I need to reduce my remaining horde of miniatures in order to maximize my enjoyment of them by having space to display them and easy access to them when its their turn to play. All very rational, so what do I appear to have been doing? Yes looking for ways to play the biggest games possible with as many big figures as I can cram onto the table. Riiiiight.........time to revist the swamp and look at the drainage again.
|This little AWI cardtable game from last year is about as untraditional as you can get but each of the 5 games played were fun and challenging and it still dealt with the historical issues quite well.|
Painting on the Hessians is going well. (Brunswickers actually, I've been using the common American use of the name as including all German troops in British pay during the Revolution.) However, I'd forgotten how much I hate painting mid to late 18th uniforms with white crossbelts over narrow coloured lapels. Give me earlier closed coats and buff belts or tunics, preferably with black belts but even with white. No wonder I was plumping for ACW as the next PA series instead of SYW!.
Before having rediscovered that however, I did some math to help get a handle on the monetary cost benefit of under utilized moulds. Basically, to produce a 19 figure Charge! company + 1 member of the regimental staff to bring us to an even 20, costs in very round numbers $60Cdn for 3 molds inc shipping and exchange or $3Cdn a figure. ( or rather the command figures are $10@ while the privates are $1 -very rounded to the nearest dollar) I didn't have a 10 year old stockpile of ingots, it would be a bit more.
In comparison a bag of 20 Sash & Saber figures would the same $3Cdn, 20 Trident a bit more and 20 Scruby's a bit less. But if I cast 2 companies, there is no increase in total cost (until I use up my stock pile) and the cost per figure is halved. In other words, if I do at least 1 Charge! company or a MacDuff battalion then the molds are effectively paid for in comparison to having bought castings from some one else. If I double that I'm ahead. So no more guilt over not having cast at least 100 figures from each mold!
Last night I started reviewing posts from the last 5 years dealing with the subject of portable games and the potential I saw in them, a potential I have only partially reaped. Subconsciously I seem to have been slowly trying to increase the number of figures I can use in each one which might be a form of sabotage on the part of the traditionalist old gamer in me. I need to revisit this to see if more of the sideshows can be kept small by combining limited numbers of units and by limiting foot print either by compressing basing or by reducing numbers of figures and moving back towards the abstract visual for those games.
|Oddly enough this enjoyable 2011 Hook's Farm game, using old 54mm Britain's and Bob Cordery's Portable Wargame, was played on an 8 x 8 grid and thus could be re-played on my current table.|
In the interest of trying to have each part of the collection offering something different above and beyond uniforms and tactics, I also need to revisit skirmish games with a small number of figures. Prince Valiant is supposed to be carrying this banner but has been slowly growing towards small battles and I don't really have a musket or modern version at the moment, Something to think about and explore before I decide which way to jump.
Well that's enough rationality for now.