The Morschauser base that the Square Brigadier was originally built on is fast and emphasizes the over all plan and general military principles (concentration, maintenance of the aim etc) which is great for even small battles. It "kinda" lacks flavour though for low level scenarios though an active imagination can still invent such things to explain what is going on "below the grain".
I've been playing about with various alternate mechanisms and even found myself tempted to break my taboo on stealing recent, copyrighted, original, mechanisms from anyone that hasn't urged readers to borrow and modify their ideas to make one's own rules. However, after much thought, what's lacking for the sort of game I'm thinking about for the Fantasian campaign, is more colour than substance. The sort of colour and faux detail that I used to get from MacDuff.
That's given me some ideas for rewriting the rules with minor technical changes and bigger language changes to help deliver a different feel for this Border campaign.
|New Fantasian Recruits. I want these lads assembled and cleaned up before their officer appears.|
In the meantime, I have been casting! Tomorrow I will finish the Officer mould and then get serious but I not only have the rank and file cast for my Fort Henry Guard but also for my next Fantasian unit. This one will be inspired by Britain's Confederate Infantry set with riflemen firing or 'ready' plus command, all in grey with kepis except for one pose in Butternut and slouch hat.
I didn't have the metal version but I did have the Eyes Right version which followed the same pattern so have been looking forward to doing this unit.