Fort Belmont sitting on a low hill, was garrisoned by a gun and 2 companies of local militia who will not leave the walls but also has a force ready to sortie. A 2 company battalion of the Newport Blues, (continentals) and a 2 company battalion of Newport militia all of under the command of the cautious Colonel Slouch.
The convoy itself under General Ross contained 6 wagons, carts, flocks etc guarded by a company of irregular riflemen, 2 companies of militia light infantry, a 2 company battalion of the Canadian Regiment and a 2 company battalion of Avalon militia.
Lurking in the surrounding woods was Major Harrop of the Cobequid Rangers (acting as general) with 2 companies of veteran rangers from his regiment, a company of veteran Jaegers, a small battalion of Hessian Grenadiers, 2 companies of Acadian loyalist irregulars, a band of Beothuks and 2 bands of Miqma warriors under their Chief Glooscap. These rolled 2 dice each turn until they entered, needing to score the turn number or less to arrive. They then rolled 1 die for point of entry. (purists will note that this is slightly different than the arrival rules in the scenario). The figures are a mix of Sash & Saber, Trident, Historifig, Frontrank, Prince August homecast and Irregular with a few War of 1812 figures filling in some gaps in the OB.
Things started peacefully enough with bands of indians and rangers sneaking up valleys and lurking in the corn but eventually the riflemen caught sight of some laggard Acadians and opened fire. Since the wagons were well onto the table, Glooscap led a band of warriors forward supported by a company of rangers. Seeing this, the Belmont Blues formed up through open the gates and marched forth. Imagine every one's surprise when a band of Beothuks rolled a 6 and emerged from the corn to unleash a volley of fire into their flank! Actually 2 bands of indians, the Jaegers and a company of rangers had all rolled "1" and arrived through the cornfield adjacent to the corn.
The fighting grew fierce as the Blues faced their enemy, driving them back with volleys of musket fire and as a general pop pop popping of skirmish fire grew along the whole flank and front of the convoy. But as Colonel Slouch went down, struck by a Jaeger's bullet, the Blues suddenly had enough and fled into the fort leaving the Newport men to cover their retreat. These stood for a while, but under the hail of bullets, broke as well and retreated opening up a line of fire for the fort's 6 pounder to open up with canister.
Back at the convoy things seemed well in hand until a wild looking bunch of Acadians emerged from the woods behind the convoy and fired on the defenders just as the grenadiers emerged from behind a low ridge and rushed forward. Things were tense as the militia skirmishers broke before the grenadiers and these charged into the retreating wagons. Without hesitation, the Avalon battalion rushed forward, unleashing a ragged volley and charging into the confusion around the wagons. With a +2 on each die, the grenadiers were confident but after 2 rounds of melee and 3 grenadiers to show for 1 teamster, the grenadiers broke and ran back towards the ridge. On the other side, the Canadians advanced driving back the rangers.
A morning well wasted as they say. Now for the chores. Then I can get back to prepping those 7 rangers for painting, digging out some unpainted indians and militia not to mention molds and planning future units, make some more trees, dig out the better Barzso stockade to be painted................ so much to do!
Revised rules available at