This first shot shows the remains of 2 regiments of English Parliamentry cavalry riding for the table edge in the distance. One unit was beaten by my Gordon Horse in a straight up fight, the other had been launched in a frontal attack on the Strathcona Foote to see how the rules worked. They worked well for the pike and shot formation, not so well for the cavalry who rallied back into the path of the pursuing lancers.
. My home made Scots infantry & artillery backing up Minifig cavalry inc conversions.
.The lancers followed up by running down a heavy enemy gun while it was reloading and then wheeled and hit a large enemy pike & shot regiment from the rear. These passed their morale and proved to be a tough nut even taken in reverse but once the Strathcona's had wheeled around and along with a regiment of English Royalist horse, joined in, the infantry finally threw down arms. At this point, word came that Parliament's Scots allies had beaten our English allies on the other flank and we all decided to call it a day.
Charge Pikes was strongly influenced by the WRG 1685-1845 rules and so was like an old friend for me.
So far we have tried Victory Without Quarters, Warhameer ECW and Charge Pikes. They all have their strengths and weaknesses but for me these rules had lots of flexibility for building forces how you want them, esp useful should we ever try an historical refight, seemed to encourage historical tactics and were easy on the brain at the same time. Recommended.
Good to see. I'm hoping to get a game in on Saturday and should with any luck be unleashing angry Scots at Maida.
ReplyDeleteWhat would you say are the strengths of Warhammer ECW?
Ah.WECW? What would mother say? Well, if players are used to WHAB and like it then its easy to pick up and they'll like it. and its flexible. I think that about sums it up.
ReplyDeleteRoss
"The Perfect Captain" supposedly has some good ECW rules. See the following Angus Konstam site with his comments and links:
ReplyDeletehttp://www.edinburghwargames.com/ECW.htm
-- Jeff