In younger days I dreamt of having a relatively constant ground and figure scale across periods and sizes of battles so one could see the difference in army size and deployment and weapon ranges. Not really practical for most of us but I still like the idea of small battles making smaller games with ground scale being constant-ish across periods though not necessarily figure scales.
On the left, the Buffalo Regiment, ensconced in a wood, are now holding up the advance of the Highlanders but at last, at great cost, the Scots Guards have cleared the way for the right hand column. |
I started by looking at more detail as befitting a lower level of action but that wasn't it. Eventually I realized that the big shiny toys, while happy on the grid, just wanted something with a more traditional wargaming 'feel' (what ever that is). After various mid-game changes and experiments (and a narrow, unrecorded Fenian victory) I decided to do a new set of rules from scratch and replay the scenario.
So, this game was played with a hasty hash of some old ideas experimented with last year and the year before and some of my usual things.
I also decided that since I was planning to have all units on a hex grid face the angles thus having 2 front hexes, 2 rear and 2 flank, that I should stick with that and have units face the junction of 2 adjacent squares. (When ever I remembered!)
Since incomplete re-basing led to many single figures, the temptation to remove figures and reduce unit's combat effectiveness with each hit was VERY strong but the historical casualty levels were so low that I forced myself to resist. Once I get the basing finished it'll be easier.
It all worked well but given the low level of the action and the visual impact I think I'm going to lengthen the ranges and give it all another good going over now that I think I understand the sort of thing I'm looking for, and maybe test some of the alternative proposals a bit more.
Looks like it was an exciting game that when down to the wire. So the hasty rules survived their first outing with some modifications.
ReplyDeleteThat was my first impression but apparently the 'discussion' is still ongoing.
DeleteI like that amid the musings a splendid wargame is being fought.
ReplyDeleteTwo posts for the price of one!
DeleteAre you doing these solo?
ReplyDeleteI started teaching myself to Solo game in 2009 and these days they constitute about 80% of my games.
DeleteWhen I saw your blogpost on trying solo I was going to make a comment offering to share my experience.views but while pondering how to not come across as a smug know-it-all old git, I forgot all about it.
If you want to discuss solo gaming or otherstuff drop me an "old-fashioned" email at rmacfa@gmail.com or look up Ross Macfarlane on facebook.
Sounds bloody and beautiful!
ReplyDeleteToo bloody but the Illustrated News would have loved it.
DeleteA very 'Wellsian' looking combat above, Ross. Just the thing this morning. The concept of period 'feel' is an interesting one and worthy of further exploration and discussion in the hobby press I think.
ReplyDeleteBest Regards,
Stokes