While debating what scenario to play next, I remembered the need to resume preparation for Huzzah, so I cleared away the old toy soldiers.
Romans in hot pursuit of a Barbarian raiding party. |
The "Prince Valiant and the Siege of Castle Dangerous" game that I am planning is supposed to be a chaotic, multi-player, no fixed sides, personal victory conditions only, sort of game. I have decided that it would be best run using very simple combat and movement rules so that players can focus on the rest. With this in mind I have written a sketchy draft of a simple set of rules drawing heavily from the Gathering of Hosts but based on units of single figures not on elements.
Since the table STILL hasn't been cleared, I reset with the Elastolins in anticipation of a test game in the near future.
Those are always good knockabout fun. How many players?
ReplyDeleteMax of 8 players is the goal. Last time I ran a personal objective Prince Valiant scenario at a convention (2004/5ish) I spent all of my contingency planning on how to run it with with only 2 or 3 players and none at all on how to run it with the 16 players who actually showed up and played.
Deleteps the game was scheduled for the early 8 o'clock Saturday morning slot, a notoriously slow spot at the start of the 2nd day.
DeleteHi Ross,
ReplyDeletehave you ever thought about using either index cards or a 5X7 ring binder? As you put a system together and improve a rule say fro basing or for movement, etc you simply take the old rule out an destroy it. That way there is no total re-writes of rules but replacement as you go.
Jerry
Jerry, Good idea but.....it would require me to physically write things. All the rules writing I do is 100% digital so there is no rewriting, just the occasional cut and paste along with over typing. I keep old digital versions, sometimes for decades, for reference and will sometimes copy back portions or check the old versions to remind myself that I've already tried "X" before.
Delete