Sunday, October 14, 2018

Now, where was I?

This has been a long, busy week with little time for hobby thoughts beyond a couple of blog posts. However, I did manage a few minutes here and there to ponder things. Luckily, for completely different reasons, I also found myself thinking about Howard Whitehouse's forthcoming Gentleman's War.

Hard to believe that its been two years since this Gentleman's War game at Fall In.
Now Gentleman's War is a well thought out game which I wholeheartedly endorse but its not a "simple gridded game". It has the right attitude though which is very similar to the attitude I had when I decided to resurrect my 54's and use them with the Square Brigadier.

Beef and beer for the boys game

So, yes, the answer is to just stop worrying about organizations, command levels, whether or not ranges correlate with theoretical unit frontages  or any of that sort of detail, put the theoretical stuff aside for another time  and just play the games and have fun.

The latest version: The Square Brigadier in the Great Game.

Crossroads: Day Two game.

Its supposed to rain on Tuesday, maybe I can squeeze a game in then.

2 comments:

  1. Agree with the sentiment that the getting hung up on trying to simulate fact / hard data and all manners of seriousness, can often get in the way of feel / soft data and fun (as in the simple pleasure of gaming itself).


    May favourite wargame designer is John Hill, of Squad Leader (boardgame) fame, in which his design notes talk about designing for effect by the use of abstraction.

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    1. Not to mention Johnny Reb fame, his 10mm ACW games at HMGS cons were a treat to see,

      But that principle does seem to work, especially when its not obvious.

      It was only a few years ago that I realized just how clever the design of the old Charge! rules was. Very simple rules which reward the use of proper tactics better than many more detailed ones and still feel right while being fast.

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