Hard to believe that its been two years since this Gentleman's War game at Fall In. |
Beef and beer for the boys game. |
So, yes, the answer is to just stop worrying about organizations, command levels, whether or not ranges correlate with theoretical unit frontages or any of that sort of detail, put the theoretical stuff aside for another time and just play the games and have fun.
The latest version: The Square Brigadier in the Great Game.
Crossroads: Day Two game. |
Its supposed to rain on Tuesday, maybe I can squeeze a game in then.
Agree with the sentiment that the getting hung up on trying to simulate fact / hard data and all manners of seriousness, can often get in the way of feel / soft data and fun (as in the simple pleasure of gaming itself).
ReplyDeleteMay favourite wargame designer is John Hill, of Squad Leader (boardgame) fame, in which his design notes talk about designing for effect by the use of abstraction.
Not to mention Johnny Reb fame, his 10mm ACW games at HMGS cons were a treat to see,
DeleteBut that principle does seem to work, especially when its not obvious.
It was only a few years ago that I realized just how clever the design of the old Charge! rules was. Very simple rules which reward the use of proper tactics better than many more detailed ones and still feel right while being fast.