I was very clear in my head when I resurrected my Britain's toy soldiers: I wanted to play the sort of raids, ambushes and frontier warfare that MacDuff had been designed for. MacDuff called for more toy soldiers and a bigger table though so I turned to The Square Brigadier and it was working just fine. So how did I end up suddenly try to write rules for multi-brigade pitched battles?
|A 2005 MacDuff game when my table was bigger.|
The idea was that I could paint what I felt like and have a variety of uniforms without having to do a dozen or more of each and running out of room on my table. It would then be up to my imagination to explain how such a disparate group of units fit together.
|Battle of Brioche from last year: an expedition to secure supplies. There was a slight mismatch between grid size and base width hence 1 stand units.|
|The Opening Engagement of the Origawn Rebellion, when units were still companies and the whole "army" was one big, happy, Brigade.|
Luckily this is easily rectified by recalling the Square Brigadier and getting the narrative back on track.