The scenario chosen for this game was Triple Line from One Hour Wargames. Since I was still on the fence a bit about the exact plans for these figures, I kept the game small, but increased the army sizes slightly so that I could use more than 1/4 of my table. The rules were Hearts of Tin using variable moves but no command control mechanisms.
|The Rosish forces have forced the bridge but crossing over the bridge and deploying for battle is taking longer than expected though the Maritime forces are content to wait.|
Anyway, this game helped confirm my decision to leave a contingent organized as proper Charge! units to join in NQSYW convention games in the US while once again organizing the rest for my own use at home rather than having the whole collection organized for Charge! games when I don't have room at home.
|The Rosish general gets desperate as the day slips away and throws his army in piecemeal as they come up. (At this time my battery went out and I had to grab an old phone which just can't cope with the bad lighting.)|
|The Marshal's Horse braces for the 3rd charge by the Yellow Hussars while the infantry fight gets fierce and bloody.|
|So....Hearts of Tin on a grid or SYW Square Brigadier?|