EXCERPT FROM APPENDIX 1 from Don Featherstone's Battles With Model Soldiers
(The book that got me started.)

"Nothing in these pages is a dictate, no word says you must or you shall do it this way. On the contrary, the book sets out from the very beginning to stimulate the reader to think for himself, and to use what he has read merely as a foundation for efforts and ideas which reflect his own temperament and character. Only in this way will he obtain maximum satisfaction from the hobby of battling with model soldiers."

-Don Featherstone 1918 - 2013

Saturday, April 20, 2019

An Ether Wargame

Today I "Hungout" at  Rob's place  2,000 km away for a playtest of our Ambush scenario for Huzzah.

End Game. The ambushers will retire and the wagons will make it through.
Photo by Rob since I couldn't figure out how to do a screen capture on the new version of Google Hangouts.


We had a host of unrelated technical problems but we overcame them and managed a good play through and chat. We also tweaked the rules to help them run a little quicker and more decisively in aid of reaching a conclusion within out timeslot. The OB will also be tweaked a little.

One month to go!

9 comments:

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    1. We usually manage a videoconference game a few times a year. Usually fairly easy but every now and then ......

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  2. In your experience, have you find "distance gaming" tending more towards functional (ironing out scenarios and tweaking rules) or more towards recreational ends? Either way: very cool!

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    1. Most of the games are primarily social but they are an invaluable tool for getting a feel for rules and scenarios for games we are going to co-host.

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    2. As Ross says, it's usually social, but when we have "work" to do, it works for that too. The only downside is that you can't really order a pizza to share afterward. (And it is, practically, a little slower with only one set of hands to actually move the pieces, more of a concern with this game using individually based figures than it was with the most recent previous game, using the multiply based 40mm Renaissance figures.

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  3. I'm glad to see that you got a game in. How long did it take?

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    1. A bit over 3 hours (once we got the unusual and unexpected multiple technical glitches sorted ). The convention game has a 4 hour timeslot including briefing players on rules plus scenario so that's about right.

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  4. When I saw the "Ether War-game" title of your post, I thought you were branching out into Steampunk!

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    1. That'll be time to shoot me or commit me....not that there's anything wrong with somebody else 'doing' steam punk, I do have friends that like that sort of thing and have even played.

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