Saturday, June 8, 2019

The Quick Version

This game was worthy of a proper battle report but no correspondents or professional photographers from the Newport Noodle were on hand. (Possibly they were also working overtime in the garden during a rare burst of good weather.)   I'm afraid we'll have to make due with a quick summary of the action and a few fuzzy snaps.
Somewhere around turn 5 or 6 out of 15. 
The scenario was a meeting engagement with both sides arriving, one brigade or battery per turn on one of two randomly selected roads. Units arriving were deemed to be out of command and had to dice accordingly before entering the board which slowed the arrival of some troops by a turn or three.   As the game got rolling I decided that control of  three of the road exits would constitute victory.

An early assault on the town by the Highland brigade was halted with heavy casualties by the late but timely arrival of the Grey Brigade. The Rebel commander ended up operating on exterior lines and had trouble getting his remote subordinates to act quickly and in consort,

Eventually the Rebels got their act together and got aggressive. Two brigades supported by two batteries drove back the Dominion left and pushed the Grenadier brigade back out of the central wood thus threatening Dominion control of the main road.   

Turn 14 of 15. On the last turn Red went second and with desperate all out charges on both flanks, drove Blue out of the town and turned their opposite flank, breaking a second Rebel Brigade although at a high cost. In the end, both armies had taken heavy losses but the Dominion troops held three roads and had inflicted significantly higher casualties. I ruled a marginal victory for General Douglas's Redcoats.

Alas (or thankfully depending on POV), discussions of details, rules and plans will have to wait and be largely forgotten but it was a good game and confirmed that things are on the right track.

11 comments:

  1. As I have no doubt written at some point previously, the look of your figures, table, and battles is always a feast for the eyes. In combination, they just have that certain something.

    Best Regards,

    Stokes

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    1. Thanks Stokes, I like to think its a mix of naivety and homage to the old prints.

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  2. I've only just noticed your limbers - they look terrific!

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    1. They'll look even better when I get them painted along with horse teams and drivers.

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  3. That always looks like fun. I would like to do something later 19th century one of these days, but perhaps it is best if I stick to a smaller number of projects...

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    1. Probably, I just like the mid 19thC look. I can pack more figures in with the earlier periods and the games are as good.

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    2. So, naturally, a week later, an order for FPW molds was placed...

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    3. It was a bit late for "smaller number of projects" anyway.

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  4. What a lovely looking game! It would appear to be the correct size for a 1-4 player game with easily doable rules. Well done, sir! Well done, I say.

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    1. Thanks Jerry, it was a very satisfactory size but there's still room for another brigade or two.....

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  5. When I look at these photos I see why you do it. Looks like great fun.

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