Well, what a surprise, this week isn't going as expected.
None the less, along with the slow creep of an occasional turn being played, I'm having second thoughts about the proposed organization and level of game. In essence, it is neither this nor that, which could be forgiven if the game was playing smoothly and was enjoyable but 'dangerously close to tedious ' is closer to the mark. There is too much time spent rolling dice to achieve incremental results and too few meaningful decisions to be made.
The game after today's turns, about 1/2 way through the game. |
The debate now to be resolved, is whether to give the brigade units another try, looking at using a Fire&Fury/ On To Richmond/Volley & Bayonet sort of approach to fight size-able historical battles, or step back and have another go at my customary approach with more regiments per brigade and thus fewer divisions, if any, to fight small battles like Iuka and to play my usual generic scenarios.
Needs thought but at least the weekend looks promising for gaming as well as thinking.
Think first and then see if those thoughts pass muster at the gaming table. You could be in for a long weekend.
ReplyDeleteThere's been all too much abstract thinking and too little practical experiment! I have constantly to try to remember that what works well for a dozen units may start to drag for a solo player as the total climbs towards and above 50 units.
DeleteSounds like you need to commit to what you're trying to represent - smaller scale actions (take the hill), or larger ones (turn the flank)?
ReplyDeleteOnly if it were an emergency or I was a WWI General......., luckily, I have the luxury of exploring the options, reflecting on the future ramifications of the decision, and testing the theories before I choose.
DeleteWorthwhile giving 'On To Richmond' a go - wouldn't imagine you'd need to re-base your figures for it.
ReplyDeleteNo I wouldn't but I am determines that these lads will use my hex grid. :)
DeletePerhaps a good time to just go through past games, tick the ones that worked, cross the ones that didn't, then drop the 'bad' ones and go with the ticks.
ReplyDeleteUnfortunately, that was my starting point! One probably is that I rarely blog games I didn't enjoy, other than in passing. Just what I want sometimes changes every few years.
DeleteHowever, I finally spotted where I took the wrong turn, have adjusted, and am ready to put it to the test.