Sunday, October 31, 2021


I've made another attempt at writing some quick play rules that will allow me to get through some of the larger or more complex scenarios that I want to play (or run at a Con ) lasting at least 3 hours but not more than 4 hours.

End of Turn 1.

I figured that replaying the last scenario which was over in about an hour after playing less than 1/2 the maximum number of turns would be a good test for the new rules.

To be continued...


  1. One can rarely go wrong with playtests(!).

  2. Awaiting further information with interest.

  3. Shorter's less of a problem, though, for cons I would think? Worst case, players swap sides and replay?

    1. Well, based purely on experience, generally having to call a hard fought game after 4 hours generally goes over better with players than having signed up for a 4 hour time slot and having it end in a one-sided disaster in an hour. Some people will hang around and play again, many will drift.

      However, in current circumstances, its likely to be a solo game and generally the player is unimpressed when a game took longer to set up than it did to play. Refights are generally only welcomed if there has been a rules tweak or rewrite due to a perceived failure or if a better plan comes to mind.