Monday, March 21, 2022

The Battle of Neufield Bridge

Spring had come early but the armies were eager to leave winter quarters and take the field. Both generals had studied the maps and both had reached the same conclusion. If the Dominion moved quickly to seize the bridge at Neufield, they could grab the initiative, setting the Origawn rebels on the defensive. If the rebels could blow the bridge however, everything was up for grabs.

The armies' advance guards approaching the bridge, passing by meadows of new growth grass and  fields awaiting plowing. 

Moving swiftly under General Lannigan's eye, the Rebel cavalry has seized both ends of the bridge. Unsupported by the Princess Louise Hussars who have been sent over the river, the NorthWest Mounted Rifles dismounted and opened fire in hopes of holding the enemy until the Dominion infantry could come up. 
    
As the battle developed, observers began to wonder about Douglas's plan, or if he had one. Later reports blamed the absence of the usual staff which was perhaps a bit harsh on the engineer sergeant who was filling in because he had a note pad. It is below us to repeat comments overheard about the mess dinner held the preceding evening. 


The Rebel's biggest issue was the bottleneck between the farm and the bridge. The general talk afterwards was that the owner should never had been allowed to build that close to the bridge even if the house had come first.(?!) 


B company of the Hochelaga Fusiliers, not having received orders to hurry to the front, interrupted their approach march to brew up while listening to the rumble of the artillery fire and the pop pop of the rifles. At last, the cavalry, which had been getting the worst of a long range firefight with the  Rebel infantry holding the farm, received orders to mount up and flank the enemy. It was down to the Mount Royal battery now to stop the Rebel sappers from blowing up the bridge.


At least the Dominion artillery fire was accurate. General Lannigan had to ride forward in person to steady them at their work. Belatedly the Dominion infantry was ordered to advance on both flanks.


The sun was setting low when General Lannigan decided that he couldn't risk the artillery fire any longer. If the explosion wasn't powerful enough to break the bridge it should at least damage it and in any case he felt comfortable of holding the bridge till dark.  There was a muffled roar and a piller of smoke as the sappers scattered to the shore. When the dust settled there was a gaping hole in the middle of the bridge's roadway. It could be temporally patched to allow infantry to cross but it wouldn't take artillery or wagons anytime soon. Soon the Dominion bugles could be heard sounding the recall.

A set back for the Dominion but the campaign season stretches ahead.

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Note: Any resemblance to the Blasthof Bridge scenario in Charge! is due purely to me adapting it for my purposes.

Next up: A discussion of the table, the scenario, my sudden revelation on the grid and rules etc and on my revised plans and so on. Probably posting the first bit  late Wednesday or on Thursday. 


31 comments:

  1. Fantastic photos and wonderful summary of a great first engagement of the new campaign season. How did you find the game (in terms of how close to being 'what you want')? Was it the right number and size of units (it looks about right to me)? The new play surface looks great. Were you happy with it? Did you use the Square Brigadier rules? Looks like Red had: 4 Infantry, 1 Light Inf, 3 Cav, and 1 Art; vs Blue 6 Infantry, 1 Lt Inf, 2 Cav, 1 Gin (er...I mean, Gun) and 1 Engineer. Is that the correct OB?

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    1. Ummh, OK, 1st Thanks.

      2ndly: yes, this felt like what I've been trying for for some years now.

      3rdly. The number of uniyts was good, it was a straight translation of the numbers from the original scenario in Charge! despite the very different rules. The rules and table can easily fit double the numbers for a pitched battle.

      4thly I did use the Square Brigadier but the version modified after my Ah-ha moment this week (the updated version is at the same link, I'll use them with the Battle in a Box if I haul it out. )

      5th Yup. Having the 6" grid back is good now that I solved my big issue with it but that is for another post. There is still a lot of cosmetic detailing work to be done on the table, purely for the look of it, won't affect the functionality, so it'll happen a bit here, a bit there as I have time and am in the mood.

      6th: Close but:
      Red had 4 cavalry, 6 infantry and 1 gun, (you may have mistaken the dismounted mounted rifles for lt inf)
      Blue had 3 cavalry, 7 infantry, 1 gun and 1 unit of sappers.

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    2. Thanks for the response. I didn't mean for it to sound like a pop-quiz, but inquiring minds want to know (that is what happens when you turn yourself into an 'Internet Tin Army Blogging Sensation'). I checked the link to the right ("Some of My Rules: (Update pending)" and it leads to a December Square Brigadier update. Is there another link to the updated [Ah-ha!]rules that I am not seeing?

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    3. @#!#@!$# I spent a good half hour the other day updating that page... looks like I didn't save any of the changes! Sighhh, Here's a link to the Square Brigadier

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    4. Thank you for reposting. I just read them over and did not notice the change. I will have to reread the previous version and see if I can find it.

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    5. This comment has been removed by the author.

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    6. Ahh, I did have 3 versions of the rules: early 19thC, late 19thC, and an early 20thC Colonial version I no longer need the early variant and that will be taken down. The 20thC Colonial games will use the main rules with just a few extras added as an appendix or similar but will stay there till that's done. There is no link on the page for the current main set since I am not done testing and amending it. The only link to the draft at the moment is from the Battle in a Box post. But here it is again: Square Brigadier 24Mar22 working draft of The Square Brigadier Let me know if that doesn't work.

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  2. A fine scenario that clearly turned into a fun game - great Cinemascope pics too

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  3. Ross Mac,

    A really good battle report … and I love the new terrain cloth! I might try to emulate its ‘look’ for my 3 x 3 cloths.

    All the best,

    Bob

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    1. This one is actually the tabletop itself, but I do have a smaller cloth with the same concept.

      I would imagine that a 3x3 cloth would need a wider selection of terrain in each square but the basic idea of terrain features as grid boundaries should still work.

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  4. Excellent report from the front.

    The Fusiliers (in)actions remind of the old Featherstone "Chance Cards".

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    1. Thanks. In this case I was rolling for how many groups could move (ala DBA) and the dicing was atrocious!

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  5. Whatever its precedents and antecedents, Ross, it is a charmiong little scenario, and, for mine, the 'Old School' look will always be a drawcard.
    Cheers,
    Ion

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    1. Charming and classic. Still a challenge for both sides regardless of rules.

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  6. A nice little game Ross. Thanks for posting this.

    Eric

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  7. Then the cav-al-ryyyy
    See them sprawllllllll
    When fear is innnn their eyyyyyyes
    I'll damn them allllllll
    A-way they'lllll riiiiide
    When the goin' gets tou-uuuugh
    And friends just goooooo toooooo grounnnnnnnd
    Like a briiiidge o-ver troub-led wa-terrrrr
    Please don' let them drowwwwn
    Like a briiiidge o-ver troub-led wa-terrrrr
    Please don' let them drowwwwn

    When you're down 'n ouuuuuut
    And you're on a real bad streeeeeeak
    Those card draws leeeeave you scarrrrred
    While the trumpet blewww
    Tri-umph wil staaaarrrrt
    Oh, when darkness coooooomes
    And pain is allll ahh-rouuuuunnnnd
    Like a briiiidge o-ver troub-led wa-terrrrr
    Die, don' let me dowwwwnn
    Like a briiiidge o-ver troub-led wa-terrrrr
    Die, don' let me dowwwwnn

    Give the cube a hurrrrllllll
    "Six!" 'e criiiiiiies
    Your time has coooooome to shiiiiiine
    All your schemes are on their wayyyyyy
    How by de-siiiignnnn
    Oh, victory has a friennnnnd
    I'm trai-ling riiight behiiiiinnnd

    Like a briiiidge o-ver troub-led wa-terrrrr
    With this I'm in-cliiiinned
    Like a briiiidge o-ver troub-led wa-terrrrr
    'Til luck gets re-aliiiiiiignnnnnned

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    1. waitasecond. I seem to recall a - "certain someone" - being, ah, rather creative, himself, with composing the odd, original poem or five describing a bardlike AAR of his scenarios played......

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    2. Someone perhaps, someone not a blood relation perhaps? But I've always been more of the longwinded rambling storyteller who shouldn't be plied with beer when in that mode.

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  8. Great game, pictures inspiring as ever.

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  9. Another fantastic layout, Ross, lovely stuff. "Patchwork" table works a treat.

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    1. Thanks, I'm just looking at the wooden floor and thinking how it needs repainting,,,,,,if I were to get rid of the table and a few other bits.......

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  10. Excellent battle report, but I have to admit I was distracted by the visuals: just love the look of the game!

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    1. Thanks, I have the same problem, sometimes when in the middle of a solo game!

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  11. Blowing bridges has a very contempory feel about it these days!

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  12. A beautiful looking game as ever Ross.
    Building codes should definitely be adjusted to allow access by a reasonable number of troops!
    Regards, James

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