This week's game was Scenario 25, "Infiltration", from Thomas's One Hour Wargames. The premise is that one side (Oerberg in this case) has sent four units to raid an enemy supply depot which is just off the other side of the table. The other side (The Dominion of Faraway) has one unit on guard, two more approaching from the depot to block the way (turn 3), and finally, three units chasing the raiders (turn 6).
|The raiders managed to pass the Dominion outpost, but not without some losses. The PomPom crew seemed to be having engine problems (dice) so unlimbered and started putting shells into the sandbags.|
|At the far end of the table, a company of Ross's Rifles deployed, supported by a Mountain Gun. The raiders quickly debussed or dismounted and began shooting over their heads.|
|The remnant of the outpost garrison cheered loudly as Larsen's Lancers and Tin Lizzy sped past in hot pursuit.|
Some people might have noticed that the table doesn't look as gridish as it did. I had suspected this was coming, and indeed, paiting the grid on had been a last throw of the dice for using a grid for anything but small portable games. Its a lengthy explantion and maybe I'll write something on it eventually, but my main table is now grid free again, unless of course a gridded cloth is laid overtop of it when I get the urge.
This means the rules of a few of my collections need a rewrite but, what doesn't really? I'll want to play at least another game before I share these rather simple, nothing innovative, off-grid, rules but they are promising.