Since the table was set up, I reset and played the game again. I won't bother with a full report but it was another close and exciting game.
In the woods the Americans again took casualties but had little problem clearing away the skirmishers.
By the river, the attacking Americans paused to fire at long range to weaken the enemy before charging in and rolling some phenomenal dice, rolling up that flank and forcing the 49th to intervene to save the gun.
The American flanking force then slowly formed up under heavy artillery and skirmish fire. As the British force continued to dwindle, the cavalry came forward to try and finish them but were twice repulsed. The infantry managed a draw but the British fell back and resumed a long range fire backed by the gun boat and battery. By turn 10, 2 US brigades were shaken while the 4th Brigade was 1 company away. The British light troops were 2 hits away and the British line was 1 hit away from being shaken and were backed up against the fence line on the edge of the battlefield. The Americans won the initiative and gambled on a last charge. The British responded with a tremendous fire,fists full of 5's & 6's which broke the Americans without suffering a single hit.
A damned close affair with the extra hit per stand tipping the balance. The revised shaken rules didn't affect the outcome but felt more natural. Huzzah!
If the piles of bodies (in the second photo) are anything to go by that must have been one hell of a volley! As to the rules - if it feels right it generally is.
ReplyDeleteYes, the law of averages catching up after several rounds of spectacularly poor rolling by the Brits. Looks like they had been saving 5's & 6's for the critical moment.
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