We made one change in the rules, we shortened Infantry musket fire to two hexes. Light infantry remained at 3. This seems to have allowed them to better perform their harassing task and made them less prone to having to engage in firefights with superior numbers as their only tactic.
The enemy appears! |
That made Ron the attacker with the Austrians. He chose a list with 1 light cavalry, 1 medium cavalry, 1 light infantry, 10 infantry and 2 guns for 49 pts. (Exhaustion of 16) Then he had to roll to see if he marched on using one road or two. Luckily for me he rolled up 1 entry point. His mission was to establish a substantial bridgehead on my side of the river.
We set a time limit of 15 turns.
At this point it became obvious that he had made an error in laying out the terrain, the folds in the river were far too deep, making the approaches to the bridge too narrow and too enfiladed. None the less it was what he faced.
Now I am a fan of de Saxe and Suvarov and given the narrow space and short time, I'd have massed my infantry and gone in with the bayonet, full speed, packing my units in two deep to prevent the forward ones from retreating. Might have been a bloody but glorious defeat or I might have pushed him back and forced my way over the bridges. We'll never know.
What Ron tried was a slow advancing fire fight, making sure that all units could retreat if needed. Unfortunately, due to the narrow frontage and the fact that I could enfilade him from across the river, my units ended up inflicting twice as many hits as they received despite being outnumbered 2:1.
Worse than that for Ron, the fight took a very long time with little to show for it.
A dash at the other bridge by his cavalry had some success but each time a counter attack drove him back.
After the game we took the big loop out of the river and Ron may just play it over again solo. I'm quite content with the victory as it was.
Nice report on an interesting game. I'm in favour of differential ranges for light infantry if they are skirmishing - it gives an abstracted sort of way to address the fact that they can nip forwards, fire and nip back again, without getting embroiled in actually making them do it on the tabletop, Only if they are skirmishing, mind - any unit which is really a close-order body with Light Infantry or Jägers in their job title shouldn't get it, I think.
ReplyDeleteGreat stuff.
Its funny how simple solutions can often be the most effective.
DeleteNice use of the bend in the river as a natural bastion.
ReplyDeleteIt was a gift.
DeleteWonderfully Hexey!
ReplyDeleteDamned useful stuff. Pity the shipping is so high as is the exchange rate.
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