|This is the only period for which I have an appropriate card deck.|
(Note: the troops in the foreground are my own originals)
It was late summer in 1759 and Brigadier Murray had landed with a party of troops on the North Shore of the St. Lawrence, up river of Quebec. He learned that French troops were approaching from the south and decided to await them at Petite Ile. His force consisted of detachments from the 27th and 58th Foot, Louisburg Grenadiers and Fraser's Highlanders along with two companies of Rangers and a field piece.
|The game began with artillery and skirmisher fire against the British positions, answered by the British gun but soon the French infantry began their advance. In the far distance Indian scouts can be seen hunting for a ford.|
None of the troops with him were local but he knew that many of the tributaries were fordable in places so he sent some of his Algonquin and Huron allies to scout for crossing points. To keep the enemy occupied, he decided to deploy and attack the bridges on the main road. His force was comprised of 5 detachments of infantry, mostly Troupes de la Marine, 2 parties of skirmishers, 2 bands of Indians and 2 guns.
|The French pinning attack on the Western bridge closes up and a long distance fire fight ensues.|
|The British hold the Western bridge, repulsing 2 charges and winning the firefight.|
Those who have been paying too much attention may have noted that the preview showed 30mm European armies on the full 4'x6' table but that here we have a 30mm French & Indian War game on a 4'x4' board. All will be revealed next year.
|General Murray, alerted to the Indians fording the river and dispersing a company of Rangers, and noting the French movement to their right, begins to shift half of his infantry to block the ford.|
The game was played using our Seven Year's War Portable Wargame based on the Ancient version. Line infantry count as "Heavy Infantry" in melee and have a range of 2. Light infantry have a range of 3 and do not suffer the -1 for fighting in woods.
|The Highlanders hold the Compagnies Franches after a protracted fight.|
The game lasted 9 out of a possible 15 turns and ended when the British became exhausted after heavy casualties. They were not in a position to block the ford and were no longer allowed to attack. There was really nothing they could do to prevent the French marching off. It was one of those games where the British units decided that they would rather die than retreat while the French were very sensible and fell back quite often. This was of course, part of Bouganville's cunning plan, to wear the British down so they couldn't counter attack any troops slipping across the ford.
|The British are still holding but casualties have been heavy and Murray is forced to drop his planned counter attack on the ford. Instead, he will have to let the French pass and reembark when the fleet returns.|
So that is it for 2017!
Thank you to all who have stopped by over the year and an extra thank you for those who took the time to leave a comment. Not only do comments help reassure me that someone besides bots are looking in but I confess that the comments even more than the viewing stats sometimes influence which games and periods get played or painted when I'm undecided.
Last, but not least, an even bigger THANK YOU to those whose comments occasionally contain suggestions, observations, opinions, questions etc. Not only are they often valuable in their own right but the two sided conversation aspect helps me feel connected from my old farmhouse on the far fringe of wargaming civilization.
May you all be blessed and enjoy life in 2018.