|As the morning mist lifts....|
Haven't quite committed the particular rules to paper or digital device but basically Hearts of Tin. I'm playing around with yet another attempt to implement a simple Orders system. Something like:
1. Brigades and Detached units are assumed to be on "Hold" orders unless ordered otherwise. Orders will be persistent until carried out.
Order change. Roll 1 die for each order change. -2 if no General is present.
Hold succeeds on 2+, Move on 3+ Attack on a 4+ unless already Prepared in which case Attack succeeds on 2+. A result of 2 or 3 on attack order converts to Prepare to Attack.
*errata: +1 if General is in contact with Brigadier, -1 if not within line of sight of General or if beyond 3 feet as the adc travels or if the General is in contact with another Brigadier.
2. Hold orders basically mean stay where you are but defend your position intelligently and change facing/formation, shuffle battalions etc within that spirit.
3. Move orders mean get from here to there (that is the order will normally include a destination), deploy as makes sense but no attacks.
4. Attack means move towards indicated position/enemy and, well, attack!
Infantry & Cavalry units are 3 stands except artillery and Light Infantry are 2 stands.