EXCERPT FROM APPENDIX 1 from Don Featherstone's Battles With Model Soldiers
(The book that got me started.)

"Nothing in these pages is a dictate, no word says you must or you shall do it this way. On the contrary, the book sets out from the very beginning to stimulate the reader to think for himself, and to use what he has read merely as a foundation for efforts and ideas which reflect his own temperament and character. Only in this way will he obtain maximum satisfaction from the hobby of battling with model soldiers."

-Don Featherstone 1918 - 2013

Friday, December 15, 2017

Ready or Not Here They Come

Time to get my newly based troops into action.
As the morning mist lifts....
The scenario is Weak Flank from CS Grant's Programmed Scenario.

Haven't quite committed the particular rules to paper or digital device but basically  Hearts of Tin. I'm playing around with yet another attempt to  implement a simple Orders system. Something like:

1. Brigades and Detached units are assumed to be on "Hold" orders unless ordered otherwise. Orders will be persistent until carried out.

Order change.  Roll 1 die for each order change. -2 if no General is present.
 Hold succeeds on 2+, Move on 3+ Attack on a 4+ unless already Prepared in which case Attack succeeds on 2+. A result of 2 or 3 on attack order converts to Prepare to Attack.
*errata: +1 if General is in contact with Brigadier, -1 if not within line of sight of General or if beyond 3 feet as the adc travels or if the General is in contact with another Brigadier.

2. Hold orders basically mean stay where you are but defend your position intelligently and  change facing/formation, shuffle battalions etc within that spirit.

3. Move orders mean get from here to there (that is the order will normally include a destination), deploy as makes sense but no attacks.

4. Attack means move towards indicated position/enemy and, well, attack!

Infantry & Cavalry units are 3 stands except artillery and Light Infantry are 2 stands.

12 comments:

  1. I like the hold order which makes it is possible for a unit to advance too far.

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    1. That wasn't the intention since I assume there would be an destination mentioned (as in move to X) but if a straight advance order was given then yes it could happen if they failed a subsequent Hold order.

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  2. Very nice - looks a bit like An early version of Chancelorsville?

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    1. or Leuthan? I think the last time I played this was in 15mm on a table twice this size, wasn't quite so alarming!

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  3. The enemy is in real trouble! One question: does "prepare to attack" mean that you automatically go into attack mode next turn or does it give you a die roll modifier in order to implement an attack order next turn?

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    1. It changes the score needed to attack so in effect a die modifier.

      There is supposed to be a bonus for the General being in contact, and a minus for being too far away. must add those and of course there is room for quality of generalship modifiers if not using real players.

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  4. I love the look of the Prince August figures; it makes me want to start casting some! Unfortunately, my current wargame space limits me to 30mm figures.

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    1. A 4 infantry/3 cavalry unit will fit comfortably in a 2" square but its an expensive way to get a few figures. 30mm flats on the other hand.....

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  5. Looks great! Can I ask where you got your mat?

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    1. I don't remember precisely but at the remnant section at Fabricville or similar in 1998. It was an on sale remnant of khaki cloth.

      I painted on a map of the Chateuguay battlefield intending it for a one time use at Cold Wars. To cover the 6x10 convention table I needed 2 pieces, one of which contained the river. Over the last 19 years it has been touched up and the non-river bits repainted several times with either left over acrylic house paint or cheap craft paint and has served at multiple convention games as well as at home. One of the best $20 I've spent.

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