|German Ulans and Hussars scout the British Positions.|
The Allies began with 6 companies of Ango-Indian infantry (1 mg) supported by an 18 pounder battery. On their way were 3 squadrons of cavalry, a cavalry MG and an armoured car.
The Germans marched on with 3 cavalry squadrons and a Jaeger battalion of 4 companies (1 mg). They were followed by 2 similar infantry battalions and 2 batteries, one field gun, one howitzer.
Victory would go to who ever controlled the village at the end of 15 turns.
|The streets are barricaded, the enemy have been spotted. Where are the reinforcements??|
Alas for the poor Germans, their Commander was very slow to come up with a plan and was caught off guard by an aggressive use of the armoured car to blunt and slow a flank attack on the town.
By the time the artillery had put an end to it, time was running out.
|Around Turn 10. The British are near breaking but the town has yet to be seriously attacked and the French cavalry is at hand.|
|Too little, too late. Many casualties later, the Indians are still clinging to the town while the German attack is spent.|
I'd like to have an overall commander on each side with control of all of the artillery as well as a reserve although that sort of thing can be problematic with a group of random strangers. At any rate I want to provide a force equivalent to 2 battalions (8 "units" )to each player.
Time to get painting!