|Aerial Recce photo taken prior to Saturday's attack.|
For several years now I have swayed back and forth between a Charge! inspired system of half casualties for cover (etc) vs a different score by target type approach inspired largely by the old WRG 1685-1845 rules (How's that for a catchy title?). Each time, the 1/2 casualties have eventually won out so I'm not sure why I felt the need to go back and try the other way again.
One of main the advantages of the different score approach is that its easier to have a more nuanced approach with a wider range of weapon and target modifiers. Unfortunately this is also one of the main disadvantages since the rules quickly get more complicated, harder to remember and sometimes its harder to recognize the impact of some of the nuances before playing. If restricting yourself to d6 its also really easy to modify yourself into a corner where a small +1 or -1 die modifer changes 'normal' to 'too easy', 'too hard' or even 'impossible' when combined with the "to hit" chart. That is not what this is supposed to be about!
So, after hours of lost time making tweaks during spare bits of downtime during the last two weeks and 3 turns of playing, I reset the rules (click) and the table.
Since this is a dogshow weekend, I anticipate having the time for a full play through on Saturday.