Saturday, October 29, 2022

A Sunday Morning Ride

Its been a busy few days. What better way to spend a Sunday morning than a ride through the woods to Grandma's?

The cards are a mix of hidden units, and "dummies". The cards and dummies were mixed by troop type then placed in likely spots so even I don't know who is where.

I was going to start Saturday morning but realized that I didn't have unit stats and capabilities for the non-humans and special characters so I came up with a few ideas which I added to the Quick Reference Sheet. Now it remains to be seen if they'll work.

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UNIT CHARACTERISTICS QUICK REF. SHEET



UNIT

MOVE

MELEE HIT

SHOOT HIT

SAVE

SPECIAL


CONVOY & FREINDS

Prince Micheal

4d6”

4+

-

3+

3 wounds

Companions

4d6”

4+

-

4+


Captain

2d6”

4+

-

4+

2 wounds

Spearmen

2d6”

4+

-

5+


Archers

3d6”

5+

18” 5+

5+


Wagons

2d6”

6+

-

6+


Woodsman

3d6”

3+


4+

3 wounds

Blanche

3d6”

6+

Spells

4+

Enchant

AMBUSH

Mountain Queen

4d6”

4+

Spells

4+

Bolt, Fear  

Lizard Wizard

3d6”

5+

Spells

5+

Fear, 2 wounds

Lizards

3d6”

4+


4+

4

Centaurs

5d6”

5+

9”  5+

4+

Full speed in woods.







Enchant:

All enemy within 6” who fail to save may not move or shoot or attack on their next turn.

Fear:

All enemy within 6” who fail to save will immediately retreat a full move.

Lightning Bolt:

Roll 3d6” vs 1 group within 12” or vs 1 Hero within 6”.  


7 comments:

  1. Does Blanche get a plus one for kindness from strangers?
    Alan Tradgardland

    ReplyDelete
  2. And a perfect post to peruse on a Sunday morning with coffee. I can hear my long dormant fantasy contingent starting to stir.

    ReplyDelete
    Replies
    1. Throw them some candy, that's supposed to calm them down.....

      Delete
  3. It's beginning to look a bit like Halloween! Let the fractious journey commence!

    ReplyDelete