The army had been marching in two columns along parallel roads which converged to run through the pass. The order went out for the cavalry to deploy and clear the enemy guns off the ridge.
Never yet had any army given King Michael's soldiers such a sustained drubbing as they suffered in this campaign. Already there was talk of a National Levy of men and money to form an army to take back what had been lost.
Thus ended the Maritime Alliance's first joint campaign. The scenario was a Holding Action from CS Grant's Scenarios for Wargames, the rules were once again A Gentleman's War. Once again these rules worked well with lots of unexpected bits but nothing untoward and despite all the cards and dice, the player's decisions still felt like they were more important. However, once again trying to keep track of both armies, place markers etc while constantly running (sic) from one side of the table to the other to move troops or get back to the card deck, turned the game into a minor athletic event as well. I don't have an answer for that beyond finding an opponent but its the same thing that was a major factor in my decision to stop playing MacDuff at home.
What next? We'll all of us just have to wait and see!