A bridgehead has been established. |
With the bridgehead finally secured, Maritime reinforcements poured into it.....until they ran out of room. The Rosmark forces had fallen back, brought up reserves and established a line on the heights.
The attention shifted again to the flank.
The attention shifted again to the flank.
The flanking forces on both sides reform. |
With both river crossings appearing secure and several defending units routed, I was tempted to call the game but the victory conditions require the defending army to be destroyed or driven off. A draw in this game would be a Rosmark victory and a quick review of troops and situation soon showed me that the battle was not yet won for the Maritime Alliance.
A slow advance of reserves and several firefights followed as the Redcoats prepared for the final assault. At last the battle lines formed and advanced, one on the Bluecoats on the hill, one against the rallied frontiersmen in the marsh.
With 2:1 odds the red infantry marched up to point blank range then prepared to fire but the Bluecoats were ready... black court card BOOM a handful of 4's, 5's and 6's, the Redcoats wavered, black Ace! (Yikes) BOOM (they can't do that ag...what?! A 2nd Ace BOOM! In seconds, two fresh battalions had been demolished with only a handful of stragglers running for the ford!
Only one unit escaped the storm of fire, the tardy Nordmark battalion was finally across the river, just in time to plug the gap. |
On the flank, the Grenadiers cleared out the remaining frontiersmen while the Naval Battalion overran the gun. When the Rosmark cavalry wheeled around for a 3rd charge, the Red infantry fell back into the marsh and began peppering them with musket balls while their artillery enfiladed the cavalry at long range from across the river. There was no choice but for the cavalry to fall back and dare the enemy infantry to advance in the open.
In the bridgehead, the Maritime cavalry finally moved to the fore. The 1st squadron charged the Carabiniers and was duly routed but not without doing some damage. Before the Carabiniers could rally, the Council Guards were on them with sword and pistol and scattered them to the winds.
Exciting stuff Ross! I'm now glad that the NQSYW campaign topped the list!
ReplyDeleteThe shifting fortunes of this game were great.
There was alternating hope and despair on both sides.
DeleteLooks like a good battle, lots of ups and downs with nothing decided until the end.
ReplyDeleteThose scenario books are damned useful for lazy brains like mine!
DeleteA close and bloody game! It will be interesting to see the next step in the campaign.
ReplyDeleteA short respite to regroup I think.
DeleteNice to see the Prince August in action .
ReplyDeleteIts is, good value for money.
DeleteWHAT a battle! Reads just the way a hard fought, near-run-thing might have gone, and looks it too. Whew!
ReplyDeleteOne of the many good things about the rules is that you can stack the odds but almost nothing is guaranteed.
DeletePyrrhic victory if there ever was one ...
ReplyDeleteCertainly more than they hoped but many of the casualties merely ran but a pause is called for to regroup.
DeleteNice photos Ross- you've certainly captured the action very well- Are all the figures Prince August castings? KEV.
ReplyDeleteRosmark and Glory! Great battle, tremendously exciting.
ReplyDelete