Thursday, August 27, 2020

Battle of Gypsum Ridge Pt1

Although the last game was enjoyable in itself, there were various issues that had been sidestepped rather than resolved in order to get the game on the table. After considering a host of practical issues and reviewing a bunch of games over the last few years, I decided to give the well tested Square Brigadier another go. Since everything from unit foot prints to terrain are still geared to 4" squares, which happen to give me effectively a "bigger" table top, I decided to use virtual squares, measuring in 4" increments and checking alignment now and then.
Turn 3: The Dominion forces advance and engage a Rebel outpost as Rebel reinforcements begin to pour onto the table on the other side of the hill.

The scenario was inspired by the Reinforcements On Table scenario from CS Grants's Scenarios for Wargames (which is now available again), crossed with a relevant small historical action from 1866.
The Grenadiers line has been broken up by terrain and the Rebels defending the village have been stubborn. 
To be continued......








8 comments:

  1. Hope the Brigadier lived up to expectations...

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  2. I have picked up a copy of the 2nd edition (I have spent a lifetime of getting rid of too many things and this one is one of my regrets, so good to get a chance to own it again) and so will keenly follow your action.

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    1. My old copy is a bit tattered but still a solid source of inspiration.

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  3. Sometimes I also use my hex-based rules on a non-hex setup (my hexes are 10cm across). What I do then is simply measure from the commander or flag-bearer in 10cm increments increments, as if the unit is carrying its own hex-based footprint with it.

    Works very well for informal games and with gentlemen players ;-)

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    1. That would work. I had a patchy grid on table which was easy to extend.

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  4. Things are looking a little intense for the defenders!

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