Although the last game was enjoyable in itself, there were various issues that had been sidestepped rather than resolved in order to get the game on the table. After considering a host of practical issues and reviewing a bunch of games over the last few years, I decided to give the well tested
Square Brigadier another go. Since everything from unit foot prints to terrain are still geared to 4" squares, which happen to give me effectively a "bigger" table top, I decided to use virtual squares, measuring in 4" increments and checking alignment now and then.
|
Turn 3: The Dominion forces advance and engage a Rebel outpost as Rebel reinforcements begin to pour onto the table on the other side of the hill.
|
The scenario was inspired by the Reinforcements On Table scenario from CS Grants's Scenarios for Wargames (which is now available again), crossed with a relevant small historical action from 1866.
|
The Grenadiers line has been broken up by terrain and the Rebels defending the village have been stubborn.
|
To be continued......
Hope the Brigadier lived up to expectations...
ReplyDeleteHe is back in favour!
DeleteI have picked up a copy of the 2nd edition (I have spent a lifetime of getting rid of too many things and this one is one of my regrets, so good to get a chance to own it again) and so will keenly follow your action.
ReplyDeleteMy old copy is a bit tattered but still a solid source of inspiration.
DeleteSometimes I also use my hex-based rules on a non-hex setup (my hexes are 10cm across). What I do then is simply measure from the commander or flag-bearer in 10cm increments increments, as if the unit is carrying its own hex-based footprint with it.
ReplyDeleteWorks very well for informal games and with gentlemen players ;-)
That would work. I had a patchy grid on table which was easy to extend.
DeleteThings are looking a little intense for the defenders!
ReplyDeleteIt was indeed.
Delete