After a lot of interruptions calls to duty, and rejected reorganization and rules variants, I finally got to play the game today. More on the end result later but here's a quick look.
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The initial Rebel attack suffered heavy losses followed by a flank attack by Dominion cavalry.
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A renewed assault fared a little better but ran out of steam when command control issues held up the reserves. This enticed the Dominion General to launch an attack by the Highlanders supported by cavalry and artillery. |
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The Rebel reserves finally made it to the front, threw the highlanders back and followed up, threatening the vital central hill. |
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Concentrated firepower halted the attacks and as the line wavered, the Gentlemen Pensioners charged home and broke the Rebel morale.
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12 turns played out of 15 before Blue's army break point was reached.
Hi Ross - Nice to see your 54s out and about in an interesting Solo Game. Have fun there in Canada. Cheers. KEV.
ReplyDeleteThanks Kev.
DeleteA splendid little affair Ross...
ReplyDeleteI have to admit that every time I see your 54mm toys on the table my wargames butterfly starts to flutter...
All the best. Aly
Thanks, just pretend they are actually shiny 40's! (They are a lot more convenient on a small table!)
DeleteLooks great, and I like the copious smoke - why do so few gamers add that, in battles from the gunpowder period? There could even be rules for impaired vision after repeated firing, and the wind blowing smoke in participants faces. Hmmm...
ReplyDeleteCertainly a possible issue in earlier days. As far as I can tell, by the last quarter of the 19thC, the firing lines were thin enough for it to disperse (after giving your position away!).
DeleteIn my case marking units that fired is a helpful aide memoire as to who has done what this turn when playing and again when trying to remember what was happening at the time when I post pictures. (Plus I like the look, what old battle print doesn't have smoke?)