We're still in "Hobs of Hell" mode so a patch of shade and a light breeze are more comfy than the room under the eaves. Here's a post from the summer of 2016 when I was getting MacDuff ready for a reappearance at Fall In! for a Dean&Macfarlane F&IW game.
|FAll IN! 2016 (click)|
One of the many British raids up and down the St. Lawrence during the Quebec Campaign.
(Largely omitted by British accounts apart from the occasional diary entries etc but still remembered somewhat bitterly by some of the descendents of those whose homes, winter supplies and livelihood were destroyed. )
The majority of the 40mm figures are from Rob Dean's collection. (http://sharpbrush.blogspot.com/)
Take the Hill!
I then diced for the reaction of the French player. First for the militia. 5,6 advance aggressively against the British flank. 3,4 wait in position but shift left to flank an attack on the centre as it goes in. 1,2 Hold until something changes. The result was a 5 and the militia moved to attack the flank. For the main line I rolled for hold or preemptive attack and got hold.
|Game 1, Turn 3 The Highlanders are in dead ground on the reverse slope while the main force deploys and the French regulars wait patiently.|
|As the first assault goes in the fighting is fierce and bloody but the French line holds.|
|One French company is almost wiped out but the sole survivor rallies defiantly atop the hill. The British line sorts the survivors while the Black Watch is hard pressed to hold the skirmishers from the rear of the army.|
|Game 2. The British line forms and advances under a heavy but ineffective long range fire.|
As French player, I decided to open fire at long range hoping to wear the British down while they formed. It didn't work quite as well as planned. Actually, across the board the French shooting dice were abysmal for most of the game. On the flank, the larger Highland unit was bolder than last game and drove the militia back with heavy losses.
|The charge of the Irish Grenadiers|