It sounded good but as theory slowly became practice, a deviation became noticeable between "possible" and "desirable". A full battle with all troops on the table would be good for a 3-4 hour game, a 1/2 sized battle an hour or 2 and a small skirmish perhaps 20 minutes. All well and good if the campaign was the actual object. If several small engagements occurred in a turn, they could all be resolved in an evening, especially if I adopted the Portable Wargame to simplify battlefield layout. Unfortunately, the original idea had been to play scenarios and table top teasers and the campaign was supposed to be just a vague backdrop.
When I played out Sawmill Village last month, I ended up doubling the recommended forces turning a minor clash of advance guards into a major battle involving over 1/2 the full armies for both sides. To test matters I played a scenario with smaller forces and found it too quick and satisfying for a main event. I either needed to accept a reinforced brigade as a bare minimum force for an evening's game or rethink things.
1st US Infantry maneuvering with four 8 man companies.
The 1st US reformed into three 12 man companies.
The other option is to field a 12 man "company" per scenario unit with each being a company for small skirmishes or standing in for a battalion for "big" battles. This will feel better for the more common small games but if I want a game to feel like a "real" battle, I may have to break out HofT and my 1/72nd ACW armies (once they are big enough).Since I already have more than enough troops, (once I round out units with officers and ncos plus a few privates here and there) I will be able to separate out the theaters of war, calling reinforcements should I ever want to put an extension on my table and play a bigger game.
Cheers MacDuff
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