A universal Hearts of Tin ancients game reported on the Gathering of Hosts blog.
I was going to do a retrospective but its all there in my blogs and I've delved enough. My eye is ahead now, on where I am going. As far as this blog is concerned, the course is fairly well charted and I think the worst shoals are behind.
Hearts of Tin has had its rehashing and some testing and is ready for more testing. I need to do work more on the Unit Capability Charts, both adding more units and special rules to the existing ones and starting additional ones but only as I need to for myself or someone else or if something grabs my interest. I also need to write up the grid adaptations and work on document formatting and presentation but there is after all the time, thought and testing over the last 2 years, almost nothing new, just various old rules shaken up and re-assembled slightly differently with more emphasis on feeling right and being adaptable. The current draft available at right is ready to be browsed and if any brave souls decide to read them or even try them, I'm ready for questions and comments. I'llbe doing some posts discussing the rules and design decisions, factors and intentions over the next few weeks.
The armies and campaigns are pretty much set as well and I anticipate more time finishing figures and terrain for existing armies and working on scenarios and storylines and less time pondering basing and organization and rules.
For my Gathering of Hosts blog however, I feel tremours as the earth rumbles and prepares for the world to reshape itself. In some ways its small thing but playing those 2 HOTT games at the Captain's B&B in 2011 seems to have awoken a dormant monster.
As Red Green puts it "If you can't be young, at least you can be immature!"
Warming to the idea of universal rules, I've read the 30th December draft with great interest. Inevitably, I've managed to get myself confused...
ReplyDeleteThere are a number of references in the melee section to 'checking morale' but I can't see how to do this, given that the rally chart is just for units outside 100 yards. So is 'checking morale' simply a case of establishing whether a unit is broken (ie has fallen below half strength) and this (being broken) is the only event that can force a retreat?
Steve, good questio! You have the right answer but I see that there should be a paragraph called "morale check" so people don't have to guess. The term itself was initially shorthand for "check to see if any units are now broken". I'll fix that.
ReplyDeleteThe fixed morale point is of course founded in Charge! and the variability comes for the rate of hits, plus in this case from the rally rules. An, admittedly unforeseen, effect of the way the rules are structured now is that there is incentive for a player to voluntarily retire units from melee if they are in a bad situation rather than let them break. If they can that is.