Sunday, March 12, 2023

A Charge Is As Good As A Rest

I hadn't realized how much I missed my multi figure based armies until I played that last 1790's game. What devil had wanted me to go back to single figures, something I'd almost never done until I wrote MacDuff for 25mm Colonial games in the 90's and finally played Charge! which I'd had since '73? The new rules using individual soldiers worked ok, but took twice the time and work to play, and added nothing really apart from a a few 'war stories' and photo ops. It had no more drama, history, or opportunities for generalship, than my old Hearts of Tin had provided, and took a lot of extra time and effort.

I decided it was time to  give myself a break from the 1790's. Atlantica always seems like a good place to go to escape from reality. Here's a quick look at what followed:

The Free Corps fighting to keep the Kapelle Territory free and independent for a little longer.

I decided that the scenario would consist of a column of Faraway Trading Company troops, backed by some battalions of the Queen's regulars, paying a visit to a native Kapelle village to collect taxes and punish resistance. The village elders had sent out messengers seeking help and Brigadier Zinn's Oberhilse Free Corps, in the pay of neighbouring Kyuquoit, answered the call.   

Mid-game, the Free Corps has managed to march on and deploy in the nick of time. Prolonged and bloody close quarter fighting ensued.

The struggle for the village was prolonged with the middle houses changing hands three times, and casualties were high on both sides.

Both sides had taken heavy losses as the sun sank. (3 turns left out of 15) Her Majesty suddenly appeared out of nowhere, surveyed the table, and ordered Larsen's Lancers to over run the mercenaries battery and sweep away the armed farmers, allowing her redcoats to secure the village. 

I forgot to time the game, and was interrupted a few times, but I think it took about two hours of actual playing time and victory (possession of the village) and wasn't decided until the last turn when the remaining troop of Lancers made their 2nd charge on the guns and rolled three 6's while the gun whiffed. The loss brought the defenders to their break point on the last turn. Soooooo close!

The rules used may be found here: A Whiff of Dice: A Hearts of Tin variant.

The struggle over the gun was bloody but HM was right and her soldiers cleared the rebels out of the town and forced, what she considered to be mercenaries, to retreat. Her troops paid dearly for their narrow victory but the merchants and land speculators were pleased.

Now, I return myself to the French Revolution........

18 comments:

  1. I am a big fan of multi-figure basing for all but small skirmish games.

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    1. For most of the last 50 years that has been my approach but every once in a while I get tempted to do something different, just in case I'm missing something......

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  2. Looks good, l look forward to reading the rules…
    Alan Tradgardland

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  3. What is it about cats and wargaming tables , ours has been banned from the gaming room for his interference.

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    1. She hasn't done it much recently, but she's in mourning for the last of her feline companions (all male).

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  4. Have to admit that element based figures for 'mass' battles was a game changer for me. Having to fiddle around with units that included single figures (as in, 3 or 4 figures on multiple bases with single and double based figures for casualties) was a real pain.

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    1. After 20 years of multi-figure bases with "change", it was WRG7th ed, DBA, Fire & Fury and Volley & Bayonet, in the 90's that got me into multi-figure "elements" where whole stands come off. It was getting into Colonial games that got me detoured into single figure games. One life isn't long enough!

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  5. Ross Mac,

    I was recently asked why I had a mix of single-based and multi-based figures in my collection and I have written a blog post about this to be published tomorrow. I’ve asked for people’s opinions as to which they prefer and it will be interesting to compare the comments I get with the response to your blog post.

    By the way, I love the battle report!

    All the best,

    Bob

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    1. I think both have their place, I just have trouble sometimes, figuring out what I want!

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  6. Singly-based figures do give you the 'old-school charm' feature of knocking over figures to show casualties - but I'm not sure that is worth all the extra effort!

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    1. Its a pleasure when new, no more than a storytelling aide for pictures once it griws old. I may have to go back to painting up casualty figures to mark where stands were lost for 'a story in pictures' purposes.

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  7. Cheers to her majesty. Very majestic indeed.

    I think for me, multi-figure stands and stand removal seems like the best option for battles. Faffing about with a lot of singly-based figures seems like the cons outweigh the pros. Also, probably harder for the felines to disturb multi-figure stands. :)
    Singly-based figures are good if there aren't many of them on the table, such as for skirmishes.

    At least, that's where I think I am landing for my own minis and games these days.

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    1. When the time is available, there is nothing like putting choices to the test. Its taken about 15 years to do enough testing to support a decision! :)

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  8. Nice Battle report, thanks for sharing it Ross. Your Atlantica saga is my favorite and it's a pleasure to see Brigadier Zinn back in action (although I would like to mention that I prefer his original outfit

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  9. Lovely stuff Ross…
    My basing choices really depend on the type of game that I want…
    I like to keep the single bases for the smaller more character driven games.

    All the best. Aly

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